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Tank problem

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Disturbo
A Few Broken Fenders
A Few Broken Fenders
Posts: 178
Joined: Thu Mar 22, 2007 12:46 pm

Tank problem

Post by Disturbo »

Help! Can anyone find out why these tanks won't work in ThinkTanks? The shapefiles and related stuff exist in Napalm's Expansion Pack 4, In the shapes/Cheese folder. They are DTS file tanks, with 2 weapons(which may be a problem). I don't know anything about how 3D shapes work, but when I tried to install the Sherman tank using this datablock... :

datablock TankData(Sherman)
{
category = "Tanks";
shapeFile = "~/data/shapes/Cheese/Sherman/sherman.dts";
brainShapeFile = "~/data/shapes/tanks/brainjar02.dts";
camera = "DefaultTankCamera";
fx = "DefaultTankFx";
misc = "DefaultTankMisc";

turnRate = 68.0; // degrees per second
accelRate = 12.0; // increase velocity this many meters per second
deccelRate = 20.0; // when breaking, decrease velocity
// this many meters per second
coastDeccelRate = 10.0; // rate of decceleration when coasting...
antiSlideRate = 11.1; // dissipate sideways velocity by this many meters
// per second
maxSpeed = 12.9; // meters per second (in forward direction)

turretVerCenter = 2.0; // vertical resting angle of turret in degrees
turretHorRange = 58.5; // range in +/- degrees of turret horizontally
turretVerRange = 21.0; // range in +/- degrees of turret vertically
turretAutoLevel = 0.5;

suspensionRange = 0.6; // proportion of wheel size for wheel to move up/down

springRangeX = 0.06;
springRangeY = 0.06;
springVelScale = 1.0;
springCorrectScale1 = 2.0;
springCorrectScale2 = 0.99;

damageAmount = 28.0; // total amount of damage tank can withstand
damageScale = 3.0; // multiply damage we do to others by this amount
armorScale = 0.5; // multiply damage we take by this amount (note: smaller better)
fireScale = 2.0; // adjust inter-fire interval by scale (2 means twice as slow)

defaultProjectile = "SplashProjectile";
ai = GoldHeavyAI;
};


It crashed. The following error was shown, a very very strange error at that.

Image

Does anyone know what went wrong? I think that the game does not know where to put the brain, since these tanks were not designed to be ThinkTanks. It would be nice to drive the Sherman and Abrams in TT. Despite all the modification, ThinkTanks still has only 3 tanks, all the other vehicles are not tanks as such. If GG and BraveTree would give us the skull tanks, that would be nice, but I doubt such a thing would happen.

BTW, the tank in my sig is not a TT tank.
Image

Visit the ThinkTanks tank factory!
UAE Dragon

Post by UAE Dragon »

how do you want the shape to work without joint or sequences...
Disturbo
A Few Broken Fenders
A Few Broken Fenders
Posts: 178
Joined: Thu Mar 22, 2007 12:46 pm

Post by Disturbo »

What does that mean? I just want it to work like other TT tanks.
Image

Visit the ThinkTanks tank factory!
UAE Dragon

Post by UAE Dragon »

the shape don't have joint or sequences
so it won't work in TT 8)
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benblue20
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Posts: 242
Joined: Thu Jan 25, 2007 3:15 am
Location: Canada, Alberta

Post by benblue20 »

^ exactly. The shape wasn't built for ThinkTanks just yet.
Image
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Cassie
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Posts: 371
Joined: Fri Dec 29, 2006 4:45 am
Location: Belgium, Ghent
Contact:

Post by Cassie »

Thirded. It's just like trying to use a lush tree as tank. The Tank-Content pack is created for envirement, not for usage.
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