Lol, no I just typed 'red' in google and i found this http://www.mccullagh.org/image/1ds2-2/r ... daisy.html
Come on other people post!
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If you haven't already done so, upgrade your game by downloading Dazzle's all-in-one upgrade pack. It comes with everything you need for today's servers. Does your blue bar freeze when joining servers? Do you lag in games? Do you get an annoying siren in Phobik's Servers? This is what you need. CLICK HERE TO DOWNLOAD.
Simon's Skins!!!
- Simon
- A Few Broken Fenders
- Posts: 210
- Joined: Tue May 20, 2008 2:19 pm
- Location: Yorkshire, England
Re: Simon's Skins!!!
Artificial Intelligence is no match for Natural Stupidity.
- Shietzen McGrege
- Need Major Repair
- Posts: 733
- Joined: Sat Sep 06, 2008 11:01 am
- Contact:
- Simon
- A Few Broken Fenders
- Posts: 210
- Joined: Tue May 20, 2008 2:19 pm
- Location: Yorkshire, England
Re: Simon's Skins!!!
Some more skins here, not the best skins in the world.
I have made some lights that go with them-
7 boostpads in all you can download them, the lights and a few in-game pics by clicking here- http://www.box.net/shared/cqvpef8hc0
-=Instructions Boostarrow01, 02, 03 and 04=-
1. Drag the pictures to the desktop,
2. Navigate to your Thinktanks. Right Click- Show Package Contents and double click on Contents/Resources/game/data/shapes/common and leave that open (Mac only, PC will be similar),
3. Make sure you make a back up of your original Boostarrow0?.jpg's- 01, 02, 03 and 04,
4. Drag the pictures from your desktop and place it it the window you have left open (Contents/Resources/game/data/shapes/common),
5. Rename the pictures to Boostarrow0?.jpg (Insert 1, 2 ,3 or 4 into the ? 1 for first in the animation 2 for second...) and go on ThinkTanks!
-=Instructions Boostpad=-
1. Drag the picture to the desktop,
2. Navigate to your Thinktanks. Right Click- Show Package Contents and double click on Contents/Resources/game/data/shapes/common and leave that open (Mac only, PC will be similar),
3. Make sure you make a back up of your original Boostpad.jpg,
4. Drag the pictures from your desktop and place it it the window you have left open (Contents/Resources/game/data/shapes/common),
5. Rename the picture to Boostpad.jpg and go on ThinkTanks!.
*If your downloading you will need to extract the file and drag the whole folder into your common folder and only replace the pictures you want.
Enjoy
I have made some lights that go with them-
7 boostpads in all you can download them, the lights and a few in-game pics by clicking here- http://www.box.net/shared/cqvpef8hc0
-=Instructions Boostarrow01, 02, 03 and 04=-
1. Drag the pictures to the desktop,
2. Navigate to your Thinktanks. Right Click- Show Package Contents and double click on Contents/Resources/game/data/shapes/common and leave that open (Mac only, PC will be similar),
3. Make sure you make a back up of your original Boostarrow0?.jpg's- 01, 02, 03 and 04,
4. Drag the pictures from your desktop and place it it the window you have left open (Contents/Resources/game/data/shapes/common),
5. Rename the pictures to Boostarrow0?.jpg (Insert 1, 2 ,3 or 4 into the ? 1 for first in the animation 2 for second...) and go on ThinkTanks!
-=Instructions Boostpad=-
1. Drag the picture to the desktop,
2. Navigate to your Thinktanks. Right Click- Show Package Contents and double click on Contents/Resources/game/data/shapes/common and leave that open (Mac only, PC will be similar),
3. Make sure you make a back up of your original Boostpad.jpg,
4. Drag the pictures from your desktop and place it it the window you have left open (Contents/Resources/game/data/shapes/common),
5. Rename the picture to Boostpad.jpg and go on ThinkTanks!.
*If your downloading you will need to extract the file and drag the whole folder into your common folder and only replace the pictures you want.
Enjoy
Artificial Intelligence is no match for Natural Stupidity.
Re: Simon's Skins!!!
Not bad Simon keep up the good work. Have you added them to your mod? If you need help on adding it just ask and also daz posted something somewhere in the forum but I can't remmember where.
- Simon
- A Few Broken Fenders
- Posts: 210
- Joined: Tue May 20, 2008 2:19 pm
- Location: Yorkshire, England
Re: Simon's Skins!!!
I wasn't planning to and I don't think I will yet.
Artificial Intelligence is no match for Natural Stupidity.
- Simon
- A Few Broken Fenders
- Posts: 210
- Joined: Tue May 20, 2008 2:19 pm
- Location: Yorkshire, England
Re: Simon's Skins!!!
Halloween skins coming soon.
Artificial Intelligence is no match for Natural Stupidity.
- Shietzen McGrege
- Need Major Repair
- Posts: 733
- Joined: Sat Sep 06, 2008 11:01 am
- Contact:
- bla bla
- Need Major Repair
- Posts: 651
- Joined: Sun Jan 06, 2008 11:06 pm
- Location: in my room crying
- Simon
- A Few Broken Fenders
- Posts: 210
- Joined: Tue May 20, 2008 2:19 pm
- Location: Yorkshire, England
Re: Simon's Skins!!!
Heres something for halloween MODs-
Its a Weapon and Emitter that looks a bit like a Ghost. This goes in the special.cs file the top bit (above the ////) goes with the other emitters and the bottom bit (below the ////) goes in the place where the default and light projectiles are a bit further down, alter anything you'd like to.
Heres the resource-
It will be a download.
And heres a Halloween rock-
-=Instructions for Halloween Rock=-
1. Drag the picture to the desktop,
2. Navigate to your Thinktanks. Right Click- Show Package Contents and double click on Contents/Resources/game/data/shapes/green, blue or red and leave that open (Mac only, PC will be similar),
3. Make sure you make a back up of your original RockGreen01.jpg, RockBlue01.jpg or RockRed01.jpg,
4. Drag the pictures from your desktop and place it it the window you have left open (Contents/Resources/game/data/shapes/green, blue or red),
5. Rename the pictures to RockGreen01.jpg, RockBlue01.jpg or RockRed01.jpg (according to the folder you are in) and go on ThinkTanks!
Enjoy
This Thread is a record of everything I have done that is Skin related so I know that these two things are already posted in 'halloween skins'.
Its a Weapon and Emitter that looks a bit like a Ghost. This goes in the special.cs file the top bit (above the ////) goes with the other emitters and the bottom bit (below the ////) goes in the place where the default and light projectiles are a bit further down, alter anything you'd like to.
Code: Select all
//------Ghost-------//
datablock particledata(Ghost)
{
animateTexture = "1";
animTexName[0] = "game/data/shapes/common/powerupGlassSpec.png";
colors[0] = "0.900000 0.900000 0.900000 1.000000";
colors[1] = "0.900000 0.900000 0.900000 1.000000";
colors[2] = "0.900000 0.900000 0.900000 1.000000";
colors[3] = "0.100000 0.100000 0.100000 1.000000";
constantAcceleration = "1";
dragCoefficient = "10";
framesPerSec = "1";
gravityCoefficient = "1000";
inheritedVelFactor = "100";
lifetimeMS = "240";
lifetimeVarianceMS = "1";
sizes[0] = "2";
sizes[1] = "1";
sizes[2] = "0.2";
sizes[3] = "0.01";
spinRandomMax = "100";
spinRandomMin = "-100";
spinSpeed = "100";
textureName = "game/data/shapes/tanks/BossGlassSpec.png";
times[0] = "2";
times[1] = "2";
times[2] = "2";
times[3] = "2";
useInvAlpha = "0.5";
windCoefficient = "0";
};
datablock particleemitterdata(Ghostemitter)
{
className = "ParticleEmitterData";
ejectionOffset = "0";
ejectionPeriodMS = "15";
periodVarianceMS = "20";
ejectionVelocity = "5";
velocityVariance = "0.5";
lifetimeMS = "0";
lifetimeVarianceMS = "10";
orientOnVelocity = "1";
orientParticles = "0";
overrideAdvance = "false";
particleFarDist = "1000";
particles = "Ghost";
phiReferenceVel = "0";
phiVariance = "360";
thetaMax = "180";
thetaMin = "180";
useEmitterColors = "0";
useEmitterSizes = "0";
};
datablock ParticleEmitterNodeData(Ghostemitternode)
{
timeMultiple = 99;
};
//////////////////////////////////
datablock ProjectileData(DefaultProjectile)
{
velocity = 85.0; // meters per second
inheritVelocity = 0.97; // how much of shooters velocity to inherit
numBounce = 0; // usually 0
splashArea = 0.0; // usually 0
count = 145; // how many shots per clip?
saveOldCartridge = false; // chuck old cartridge or keep it around
canSave = true; // can this cartridge be saved if another comes along?
reloadTime = 150; // in milliseconds
burstDelay = 1000; // milliseconds until next burst if button held down
burstCount = 5; // number of projectiles to fire per burst
synchTime = 1000; // synch over this many milliseconds
synchBefore = 500; // synch if not older than this in milliseconds
damage = 1; // usually 1
gravityScale = 0.4; //
sizeScale = 0.9; // scale of projectile (meters for bitmaps)
resource = "~/data/shapes/tanks/Ghostprojectile.png"; // shape or bitmap
tankExplosion = "DefaultTankExplosion"; // datablock for explosion
ownTankExplosion = "DefaultOwnTankExplosion"; // datablock for explosion
bounceExplosion = "DefaultExplosion"; // datablock for explosion
otherExplosion = "DefaultExplosion"; // datablock for explosion
reticle = "DefaultReticle";
emitter = "GhostEmitter";
};
datablock ProjectileData(LightProjectile : DefaultProjectile)
{
velocity = 77.0;
inheritVelocity = 1.0;
count = 220;
reloadTime = 125;
burstDelay = 1000;
burstCount = 8;
damage = 0.87;
gravityScale = 0.4;
sizeScale = 1.;
reticle = "LightReticle";
emitter = "GhostEmitter";
};
It will be a download.
And heres a Halloween rock-
-=Instructions for Halloween Rock=-
1. Drag the picture to the desktop,
2. Navigate to your Thinktanks. Right Click- Show Package Contents and double click on Contents/Resources/game/data/shapes/green, blue or red and leave that open (Mac only, PC will be similar),
3. Make sure you make a back up of your original RockGreen01.jpg, RockBlue01.jpg or RockRed01.jpg,
4. Drag the pictures from your desktop and place it it the window you have left open (Contents/Resources/game/data/shapes/green, blue or red),
5. Rename the pictures to RockGreen01.jpg, RockBlue01.jpg or RockRed01.jpg (according to the folder you are in) and go on ThinkTanks!
Enjoy
This Thread is a record of everything I have done that is Skin related so I know that these two things are already posted in 'halloween skins'.
Artificial Intelligence is no match for Natural Stupidity.