Where are the files/where do the skins go?
For PC:
The graphics / tank skins can be found in the following folder:
c:\Program Files\BraveTree\ThinkTanks\game\data\shapes\tanks\
(if you installed it somewhere else, just alter the first part of the path accordingly)
For Mac (OSX):
CTRL-Click on the ThinkTanks application. Choose "Show Package Contents" from the pop-up menu, then, to find the files, go to the following folder:
Contents\Resources\game\data\shapes\tanks\
The files themselves
I strongly suggest that you create a new folder (called 'original') and copy al the above files into this folder. You can then revert back to them at any point (if you ever want or need to) by copying them back again from this new folder.
The shapes of the tanks and items are controlled by the dts files and are preconfigured 3D models. You cannot alter these.
The tanks, use the following files for their skins and these are the main four (or first three at least) graphics that the majority of people actually alter:
- Tank01.jpg for the light tank
Tank02.jpg for the medium tank
Tank03.jpg for the heavy tank
Tank04.jpg for the ufo
The player-driven medium and heavy tanks both have brain jars, the light tank just has a brain. These files are:
- brain.jpg the brain that sits inside the brain jar
Brainglass.jpg the mask for the glass area of the brain jar.
BrainJar01.jpg the brain jar for the light tank
BrainJar02.jpg the brain jar for the medium tank
BrainJar03.jpg the brain jar for the heavy tank
BrainJar04.jpg the brain jar for the ufo
The bots don't have brain jars, but instead have metal heads depending on their skill level:
- bot01.jpg for the bronze bot heads (dull bots)
bot02.jpg for the silver bots heads (smart bots)
bot03.jpg for the gold bots heads (expert bots)
The tank treads animation (same for all tanks):
- tanktread01.jpg frame 1
tanktread02.jpg frame 2
tanktread03.jpg frame 3
tanktread04.jpg frame 4
tanktread05.jpg frame 5
tanktread06.jpg frame 6
tanktread07.jpg frame 7
Terrain Skin Files
Where are the files/where do the skins go?
For PC:
The graphics for textures / skins can be found in the following folder:
C:\Program Files\BraveTree\ThinkTanks\game\data\terrains\
(if you installed it somewhere else, just alter the first part of the path accordingly).
For Mac (OSX):
CTRL-Click on the ThinkTanks application.
Choose "Show Package Contents" from the pop-up menu, then, to find the files, go to the following folder: contents\Resources\game\data\terrains\
The files themselves
I strongly suggest that you create a new folder (called 'original') and copy al the above files into this folder. You can then revert back to them at any point (if you ever want or need to) by copying them back again from this new folder.
There are 4 subfolders here:
- BlueTerrain which is for the 'spooky' maps
details which contains an extra detail overlay graphic
FTerrain which is for the 'lush' maps
RedTerrain which is for the 'frantic' maps
BlueTerrain:
- BlueTerrain01.jpg
BlueTerrain02.jpg
BlueTerrain03.jpg
BlueTerrain04.jpg
FTerrain:
- FTerrain01.jpg
FTerrain02.jpg
FTerrain03.jpg
FTerrain04.jpg
RedTerrain:
- RedTerrain01.jpg
RedTerrain02.jpg
RedTerrain03.jpg
RedTerrain04.jpg
Object Skins
Where are the files/where do the skins go?
For PC:
The graphics for most of these textures / skins can be found in the following folder:
C:\Program Files\BraveTree\ThinkTanks\game\data\shapes\common\
(if you installed it somewhere else, just alter the first part of the path accordingly).
Other objects (which are terrain specific i.e. trees, rocks and volcanoes) car be found in the following folders:
- C:\Program Files\BraveTree\ThinkTanks\game\data\shapes\Green\
C:\Program Files\BraveTree\ThinkTanks\game\data\shapes\Blue\
C:\Program Files\BraveTree\ThinkTanks\game\data\shapes\Red\
For Mac (OSX):
CTRL-Click on the ThinkTanks application. Choose "Show Package Contents" from the pop-up menu, then, to find the files, go to the following folder:
Contents\Resources\game\data\shapes\common\
Other objects (which are terrain specific i.e. trees, rocks and volcanoes) car be found in the following folders:
- Contents\Resources\game\data\shapes\Green\
Contents\Resources\game\data\shapes\Blue\
Contents\Resources\game\data\shapes\Red\
The files themselves
I strongly suggest that you create a new folder (called 'original') and copy al the above files into this folder. You can then revert back to them at any point (if you ever want or need to) by copying them back again from this new folder.
The shapes of the items are controlled by the dts files and are preconfigured 3D models. You cannot alter these, you can only alter the graphics that are used as textures or skins.
Booster Pads:
- boostpad.jpg graphic skin for the bounce pads/arrow pads
boostarrow01.jpg frame 1 of the arrow pad animation overlay
boostarrow02.jpg frame 2 of the arrow pad animation overlay
boostarrow03.jpg frame 3 of the arrow pad animation overlay
boostarrow04.jpg frame 4 of the arrow pad animation overlay
Scrum Goal:
- scrumgoal01.jpg frame 1 for the goal animation
scrumgoal02.jpg frame 2 for the goal animation
scrumgoal03.jpg frame 3 for the goal animation
scrumgoal04.jpg frame 4 for the goal animation
scrumgoal05.jpg frame 5 for the goal animation
scrumgoal06.jpg frame 6 for the goal animation
scrumgoal07.jpg frame 7 for the goal animation
scrumgoal08.jpg frame 8 for the goal animation
The Scrum:
- scrumball.jpg graphic skin for the scrum
Ammo reload gate:
- rechargemap.jpg graphic skin for the ammo reload gate
boostarrow01.jpg frame 1 of the flashing lights animation overlay
boostarrow02.jpg frame 2 of the flashing lights animation overlay
boostarrow03.jpg frame 3 of the flashing lights animation overlay
boostarrow04.jpg frame 4 of the flashing lights animation overlay
boostarrow05.jpg frame 5 of the flashing lights animation overlay
boostarrow06.jpg frame 6 of the flashing lights animation overlay
electro01.jpg frame 1 of the lightning effect when gate is used
electro02.jpg frame 2 of the lightning effect when gate is used
electro03.jpg frame 3 of the lightning effect when gate is used
Rocks and Trees
Lush Maps (the first of the 3 above file paths - Green):
- RockGreen01.jpg rock texture graphic
TreeGreen01Bark.jpg texture for the tree trunks
TreeGreen01Branch.jpg texture for the tree foliage
TreeGreen01Branch.alpha.jpg alpha mash for the above graphic
Spooky Maps (the second of the 3 above file paths - Blue):
- RockBlue01.jpg rock texture graphic
TreeBlue01Bark.jpg texture for the trees (no foliage on the spooky maps)
dragonbone.jpg graphical skin for the skeletal remains
fishbone.jpg graphical skin for the skeletal remains
Frantic Maps (the second of the 3 above file paths - Red):
- Obsidian.jpg rock texture graphic
Volcanoes (for the Frantic Maps)
These actually sit in the 'common folder' where all the 'map objects' are:
PC:
C:\Program Files\BraveTree\ThinkTanks\game\data\shapes\common\
Mac OSX:
Contents\Resources\game\data\shapes\common\
The files associated with volcanoes are:
- Volcano.jpg main texture of the volcano
VolcanoRock.jpg texture of the volcanic rock
VolcanoExplosion.jpg explosion effect for the volcano
Volcanobump.jpg graphic effect for when the debris bounces
Sky Skins
Where are the files/where do the skins go?
For PC:
The graphics for the sky can be found in the following folder:
C:\Program Files\BraveTree\ThinkTanks\game\data\skies\
(if you installed it somewhere else, just alter the first part of the path accordingly).
For Mac (OSX):
CTRL-Click on the ThinkTanks application. Choose "Show Package Contents" from the pop-up menu, then, to find the files, go to the following folder:
Contents\Resources\game\data\skies\
The files themselves
I strongly suggest that you create a new folder (called 'original') and copy al the above files into this folder. You can then revert back to them at any point (if you ever want or need to) by copying them back again from this new folder.
There are three different skies, one for each map type (Lush, Spooky and Frantic) and each is comprised of five graphics. Imagine you are sitting inside a room, each of the four walls would have a different mural painted on it, and the ceiling would have the fifth. Be sure to make sure that any edges match up with the graphics that will touch them.
Lush Sky:
- day_0001.jpg 'wall' 1
day_0002.jpg 'wall' 2
day_0003.jpg 'wall' 3
day_0004.jpg 'wall' 4
day_0005.jpg 'ceiling'
Spooky Sky:
- SkyBlue01.jpg 'wall' 1
SkyBlue02.jpg 'wall' 2
SkyBlue03.jpg 'wall' 3
SkyBlue04.jpg 'wall' 4
SkyBlue05.jpg 'ceiling'
- Frantic Sky:
SkyRed01.jpg 'wall' 1
SkyRed02.jpg 'wall' 2
SkyRed03.jpg 'wall' 3
SkyRed04.jpg 'wall' 4
SkyRed05.jpg 'ceiling'
Weapon Skins
Where are the files/where do the skins go?
This information refers to changes to the graphics, not to the actual nature of the or properties of the weapons.
For PC:
The graphics can be found in the following folder:
c:\Program Files\BraveTree\ThinkTanks\game\data\shapes\tanks\
(if you installed it somewhere else, just alter the first part of the path accordingly).
For Mac (OSX):
CTRL-Click on the ThinkTanks application. Choose "Show Package Contents" from the pop-up menu, then, to find the files, go to the following folder:
Contents\Resources\game\data\shapes\tanks\
The files themselves
I strongly suggest that you create a new folder (called 'original') and copy al the above files into this folder. You can then revert back to them at any point (if you ever want or need to) by copying them back again from this new folder.
Aiming reticles:
- reticle.png the default aiming reticle.
SpeedyReticle.png the aiming reticle for the 'Speedy' powerup
SplashReticle.png the aiming reticle for the 'Area Effect' powerup
BounceReticle.png the aiming reticle for the 'BounceBack' powerup
Muzzleflash.png the flash at the end of your turret after firing
Smoke.png smoke graphic
Default Projectile:
- DefaultProjectile.jpg the default ammo shell
DefaultProjectile.alpha.jpg used as an alpha mask for the above
Speedy powerup projectile:
- SpeedyProjectile.jpg the speedy projectile (fired shell)
SpeedyProjectile.alpha.jpg the alpha mask for the above
Explosion animation for Default and Speedy projectiles:
- TankExplosion01.jpg frame 1
TankExplosion01.alpha.jpg alpha mask for the above
TankExplosion02.jpg frame 2
TankExplosion02.alpha.jpg alpha mask for the above
TankExplosion03.jpg frame 3
TankExplosion03.alpha.jpg alpha mask for the above
TankExplosion04.jpg frame 4
TankExplosion04.alpha.jpg alpha mask for the above
TankExplosion05.jpg frame 5
TankExplosion05.alpha.jpg alpha mask for the above
TankExplosion06.jpg frame 6
TankExplosion06.alpha.jpg alpha mask for the above
Bounce-back powerup projectile:
- BounceProjectile.jpg the bounceback ammo shell
BounceProjectile.alpha.jpg the alpha mask for the above
BounceBump.png graphic used for the bounce effect of the ammo
BounceExplosion01.jpg the explosion for a bounceback shell
BounceExplosion01.alpha.jpg the alpha mask for the above
Area-effect powerup projectile:
- AreaProjectile.jpg the bounceback ammo shell
AreaProjectile.alpha.jpg the alpha mask for the above
AreaExplosion.jpg the explosion for an area effect shell
AreaExplosion.alpha.jpg the alpha mask for the above
Credits
These information was written by -Z- for PTT and slightly edited by me.
For the original files, go here (note: internet archive files, slow)