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Now for a different thought

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Now for a different thought

Postby SPEEDRACER on Sun Nov 20, 2011 10:37 pm

On the maps, if you mod out the limits and drive off the map visible terrain there is more chopped up terrain. Is there a method to actually put visual texture to these outlaying areas?

That would be a pretty fun map to explore in an expanded feature.
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Re: Now for a different thought

Postby A--1 on Sun Dec 09, 2012 2:40 am

:monkey: a strange idea i think...
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Re: Now for a different thought

Postby ArtCrazy on Sat Dec 15, 2012 6:29 pm

The terrain heightmap is repeated over and over, so it's not exactly "interesting terrain".

There's no way to place textures over it without having the C++ source. The original TGE also repeats the textures along with the heightmap, but Think Tanks doesn't for performance reasons.
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