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Now for a different thought

Posted: Sun Nov 20, 2011 10:37 pm
by SPEEDRACER
On the maps, if you mod out the limits and drive off the map visible terrain there is more chopped up terrain. Is there a method to actually put visual texture to these outlaying areas?

That would be a pretty fun map to explore in an expanded feature.

Re: Now for a different thought

Posted: Sun Dec 09, 2012 2:40 am
by A--1
:monkey: a strange idea i think...

Re: Now for a different thought

Posted: Sat Dec 15, 2012 6:29 pm
by ArtCrazy
The terrain heightmap is repeated over and over, so it's not exactly "interesting terrain".

There's no way to place textures over it without having the C++ source. The original TGE also repeats the textures along with the heightmap, but Think Tanks doesn't for performance reasons.