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Help with TGE/mission loading/texture error?

Posted: Tue Nov 15, 2011 6:04 pm
by aaa
Here I am, making a map.
I have some nice textures in it.
I go to run it on thinktanks for a test run.
It is in my mission loader as my second map.
I ended up installing ACAS and changing the mission to the map I was making anyway.
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
musicTrack = "Lush";

new ScriptObject(MissionInfo) {
name = "aaa02";
author = "aaa –RT-";
};
new MissionArea(MissionArea) {
Area = "-264 -104 672 608";
flightCeiling = "300";
flightCeilingRange = "20";
floor = "169";
};
new Sky(Sky) {
position = "336 136 0";
rotation = "1 0 0 0";
scale = "1 1 1";
materialList = "~/data/skies/csky_day.dml";
cloudHeightPer[0] = "0";
cloudHeightPer[1] = "0";
cloudHeightPer[2] = "0";
cloudSpeed1 = "0.002";
cloudSpeed2 = "0.001";
cloudSpeed3 = "0.003";
visibleDistance = "1600";
fogDistance = "1000";
fogColor = "0.050000 0.100000 0.400000 0.000000";
fogStorm1 = "0";
fogStorm2 = "0";
fogStorm3 = "0";
fogVolume1 = "1 1 1";
fogVolume2 = "1 1 1";
fogVolume3 = "1 1 168";
fogVolumeColor1 = "1.000000 1.000000 1.000000 1.000000";
fogVolumeColor2 = "1.000000 1.000000 1.000000 1.000000";
fogVolumeColor3 = "1.000000 1.000000 1.000000 1.000000";
windVelocity = "1 1 0";
windEffectPrecipitation = "0";
SkySolidColor = "0.640000 0.148000 0.215000 0.000000";
useSkyTextures = "1";
renderBottomTexture = "1";
noRenderBans = "0";
locked = "true";
cloudHeightPer1 = "0.3";
cloudHeightPer0 = "7";
cloudHeightPer2 = "0.199973";
};
new Sun() {
azimuth = "0";
elevation = "35";
color = "1.000000 1.000000 0.700000 1.000000";
ambient = "0.600000 0.600000 0.600000 1.000000";
locked = "true";
rotation = "1 0 0 0";
direction = "0.635001 0.635001 -0.439941";
scale = "1 1 1";
};
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "./terrains/details/detail1";
terrainFile = "./aaa02.ter";
squareSize = "8";
bumpScale = "1";
bumpOffset = "0.01";
zeroBumpScale = "8";
locked = "true";
position = "-1024 -1024 0";
blockShift = "8";
tile = "1";
};
new SimGroup(PlayerDropPoints) {

new SimGroup(GreenPlayerDropPoints) {
};
new SimGroup(BluePlayerDropPoints) {
};
};
};
//--- OBJECT WRITE END ---

That is my mission file. The code button above wasn't working for some reason.
What happened is this:
When I loaded it up on thinktanks, everywhere I had put the grass texture, scorched texture, and patchy texture was just white.
I had also put the dirt texture and a water texture, but those were still there.
I don't get it.
Please help?

Here are the snapshots:

Re: Help with TGE/mission loading/texture error?

Posted: Mon Nov 21, 2011 10:07 am
by aaa
Nevermind!
Problem solved :)