I thought it would be fun to fire up Napalm's Christmas mod...
It's running, and it's fun, but the snow emitters aren't running.
When I run the .mis file, I get this in the terminal window:
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Object 'SnowEmitterNode' is not a member of the 'GameBaseData' data block class
Object 'SnowEmitter' is not a member of the 'ParticleEmitterData' data block class
game/data/missions/Xmas.mis (0): Register object failed for object SnowEmitternode1.
Object 'SnowEmitterNode' is not a member of the 'GameBaseData' data block class
Object 'SnowEmitter' is not a member of the 'ParticleEmitterData' data block class
game/data/missions/Xmas.mis (0): Register object failed for object SnowEmitternode2.
Object 'SnowEmitterNode' is not a member of the 'GameBaseData' data block class
Object 'SnowEmitter' is not a member of the 'ParticleEmitterData' data block class
game/data/missions/Xmas.mis (0): Register object failed for object SnowEmitternode3.
Object 'SnowEmitterNode' is not a member of the 'GameBaseData' data block class
Object 'SnowEmitter' is not a member of the 'ParticleEmitterData' data block class
game/data/missions/Xmas.mis (0): Register object failed for object SnowEmitternode4.
I found this block of code in the .mis file... is that the right stuff to start with?
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new ParticleEmitterNode(SnowEmitternode1) {
Datablock = "SnowEmitterNode";
position = "0 0 139.0";
rotation = "0.0 0.0 0.0 0.0";
scale = "1 1 1";
Emitter = "SnowEmitter";
Velocity = "1";
};
new ParticleEmitterNode(SnowEmitternode2) {
Datablock = "SnowEmitterNode";
position = "1024 0 139.0";
rotation = "0.0 0.0 0.0 0.0";
scale = "1 1 1";
Emitter = "SnowEmitter";
Velocity = "1";
};
new ParticleEmitterNode(SnowEmitternode3) {
Datablock = "SnowEmitterNode";
position = "-1024 0 139.0";
rotation = "0.0 0.0 0.0 0.0";
scale = "1 1 1";
Emitter = "SnowEmitter";
Velocity = "1";
};
new ParticleEmitterNode(SnowEmitternode4) {
Datablock = "SnowEmitterNode";
position = "0 1024 139.0";
rotation = "0.0 0.0 0.0 0.0";
scale = "1 1 1";
Emitter = "SnowEmitter";
Velocity = "1";
};