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Re: Cyl's Mods (Update July 31)

Posted: Mon Aug 03, 2009 4:31 pm
by Metal
Yeah, if you got daz's, and ACAS... do what I did to get ideas...
Open up a Quick Game ... and just press the Windows Key and find some nice maps by roo and Nap... and more
enter this : /mis scoprionridgeR1.mis or something... OMG I can't remember that time I've played the game and were doing that... anyway, Dash got some nice examples, and enter Witchvalley.mis by Nap I think, great map..
Try some... and good luck.

Re: Cyl's Mods (Update July 31)

Posted: Tue Aug 04, 2009 8:05 am
by 00E
Are You Almost Done with the KA Homebase? Even THough I'm not in -KaR- I'm still antixous to see it! :tankerhappy1:

Re: Cyl's Mods (Update July 31)

Posted: Tue Aug 04, 2009 7:47 pm
by aaa
He still has 3 more modes to do.
I am anxious too. :lol:

Re: Cyl's Mods (Update August 08)

Posted: Sat Sep 19, 2009 10:13 am
by aaa
Hey what happened to this post?
You had something going here.

Re: Cyl's Mods (Update August 08)

Posted: Sun Sep 20, 2009 2:56 pm
by Cylicon460
Yeah, sorry. My account on the computer crashed and I'm still recovering the files. I did get the homebase files, though. So expect those soon :thumbup: .

Sorry for the delays!

Re: Cyl's Mods (Update August 08)

Posted: Mon Sep 21, 2009 4:52 am
by Metal
I'm good on TGE too, I'll make stock maps for now (stock trees, and terrains, and skies, so people just have to download the terrain)... till I get Dazz's...
Hey I gotta download one and send it over then.