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Cyl's Mods (Update August 08)

Modding questions, answers, help.....

Moderators: Warfare, Admin, Moderator

Re: Cyl's Mods (Update July 31)

Postby Metal on Mon Aug 03, 2009 4:31 pm

Yeah, if you got daz's, and ACAS... do what I did to get ideas...
Open up a Quick Game ... and just press the Windows Key and find some nice maps by roo and Nap... and more
enter this : /mis scoprionridgeR1.mis or something... OMG I can't remember that time I've played the game and were doing that... anyway, Dash got some nice examples, and enter Witchvalley.mis by Nap I think, great map..
Try some... and good luck.
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Re: Cyl's Mods (Update July 31)

Postby 00E on Tue Aug 04, 2009 8:05 am

Are You Almost Done with the KA Homebase? Even THough I'm not in -KaR- I'm still antixous to see it! :tankerhappy1:
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Re: Cyl's Mods (Update July 31)

Postby aaa on Tue Aug 04, 2009 7:47 pm

He still has 3 more modes to do.
I am anxious too. :lol:
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Re: Cyl's Mods (Update August 08)

Postby aaa on Sat Sep 19, 2009 10:13 am

Hey what happened to this post?
You had something going here.
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Re: Cyl's Mods (Update August 08)

Postby Cylicon460 on Sun Sep 20, 2009 2:56 pm

Yeah, sorry. My account on the computer crashed and I'm still recovering the files. I did get the homebase files, though. So expect those soon :thumbup: .

Sorry for the delays!
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Re: Cyl's Mods (Update August 08)

Postby Metal on Mon Sep 21, 2009 4:52 am

I'm good on TGE too, I'll make stock maps for now (stock trees, and terrains, and skies, so people just have to download the terrain)... till I get Dazz's...
Hey I gotta download one and send it over then.
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