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Re: >>^*DeathRun*^<<

Posted: Sun Sep 20, 2009 6:46 pm
by aaa
That's okay Metal, your doing okay.

Re: >>^*DeathRun*^<<

Posted: Mon Sep 21, 2009 4:58 am
by Metal
No man, If I joined here to do my best, then I'm going to do my best, I'll take 30 mins on the map... (which is really long) for a Spooky (cuz of the Deathrun), long and hilly map, oh man I got one in my mind just now :tankerhappy1: .
Sorry again for the waiting, I'm downloading TGE... everything will be the stock terrain and all.

Re: >>^*DeathRun*^<<

Posted: Wed Sep 23, 2009 3:26 pm
by aaa
Okay, and please remember to make the maps a little challenging.

Re: >>^*DeathRun*^<<

Posted: Sat Oct 03, 2009 2:44 pm
by aaa
We will have Deathrun up and Running Soon.. we have the first map almost done.

Re: >>^*DeathRun*^<<

Posted: Sat Oct 03, 2009 3:31 pm
by Metal
^ yes, just the spawn points, ammo gates, and pups
and trees.

Re: >>^*DeathRun*^<<

Posted: Thu Oct 15, 2009 4:16 am
by adam
Ok, but what are the ideas for booby-traps? Guns? disappearing floors? Spikes? Auto-Tanks ( bots )?

Re: >>^*DeathRun*^<<

Posted: Thu Oct 15, 2009 4:23 am
by adam
adam wrote:Ok, but what are the ideas for booby-traps? Guns? disappearing floors? Spikes? Auto-Tanks ( bots ) that fall out of the sky behind you?
By guns i mean turrets, and maybe we should start on trap ideas?

EDIT: put me on supporters

Re: >>^*DeathRun*^<<

Posted: Fri Oct 16, 2009 3:42 pm
by Downgrade
any pics of the maps?

Re: >>^*DeathRun*^<<

Posted: Fri Oct 16, 2009 4:24 pm
by aaa
Yep, there is a separate section for the maps.