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Re: >>^*DeathRun*^<<

Posted: Thu Jul 30, 2009 7:50 am
by aaa
Ok, thanks everyone.. I think that I updated the post right. Correct me if I am wrong.

Also, If you are working on it, I think It is time we start making the maps.

Re: >>^*DeathRun*^<<

Posted: Thu Jul 30, 2009 11:48 am
by TheBMTBaron
I said I wanted to be removed from TGE Modders. You kept me as one.

Re: >>^*DeathRun*^<<

Posted: Thu Jul 30, 2009 12:36 pm
by aaa
I already took you off. The only thing you are on is supporters.

Re: >>^*DeathRun*^<<

Posted: Wed Aug 05, 2009 7:08 pm
by aaa
Come on guys, it is already being ignored again!

Re: >>^*DeathRun*^<<

Posted: Fri Aug 07, 2009 5:56 am
by Metal
Also what kind of map do you want? Lush, Spooky, ?
And do you want it hilly, or flatten...

Re: >>^*DeathRun*^<<

Posted: Fri Aug 07, 2009 8:08 am
by aaa
Long and Hilly Please - Lush, Spooky, and Frantic.

Re: >>^*DeathRun*^<<

Posted: Fri Aug 07, 2009 5:39 pm
by Metal
Ok sure, will be done.

Re: >>^*DeathRun*^<<

Posted: Thu Sep 17, 2009 4:01 pm
by Downgrade
not to spam or anything but how is this gametype going? Have any pics of the work in progress maps? Just trying to keep a good gametype idea alive

Re: >>^*DeathRun*^<<

Posted: Sat Sep 19, 2009 9:12 pm
by aaa
Well I mean, we have the game Script but we dont have the maps yet.

Re: >>^*DeathRun*^<<

Posted: Sun Sep 20, 2009 2:09 pm
by Metal
Sorry man, but I'll start modding in 12 days, cuz I used all my bandwith and now everything on the net is slower, when I get again the 2 gb bandwith and the download speed, I'll get Dazz's and Tge and start finally modding the long and hilly maps :thumbup:
Sorry for taking your time waiting for nothing.