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>>^*DeathRun*^<<

Modding questions, answers, help.....

Moderators: Warfare, Admin, Moderator

Do you think that we can get this running?

Poll ended at Sat Aug 15, 2009 1:55 pm

Yes
5
56%
No
4
44%
 
Total votes: 9

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aaa
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>>^*DeathRun*^<<

Post by aaa »

DeathRun


Hey, it's me aaa. I realized that this topic was going well, then when things took a turn for the worse, it was completely ignored, just because my little brother Saph is 8 years old, doesn't mean you have to count him out, he comes up with some pretty cool ideas.. like this.
:tankerguns:




Ok, This is how it goes.
Lets just say there is a perfect square field (Of Course They're wont be because we need to make custom maps for them)
There will be 2 Sides of the field. Then There would be the "Ball of Death". Now, however whoever has the "Ball of Death" will become Extremely Strong! So the tanker with the "Ball of Death" will have to make it through the whole course of Trechorous Traps, Booby Traps, and all sorts of horrible things that we can come up with. (That won't be too hard)
Also at the same time the other tankers are going to be trying to get the "Ball Of Death" so they can get across the field. The Tankers Attack Power will be weakened slightly.


The Point of this new gametype is to get to the other side of the field with the shortest time, or just to get there at all. Now be carefull because if you die... your spawning at the beggening of the course. These Maps that are going to be made are going to be extremely fun, yet challenging.

What do you say?

Also I need some tankers to help with the maps and the gametype script. Someone please help me with that, I know that I can't do that.

Scripters- DJ Wings
Modwizard Workers- A's, Metal
TGE Workers- Metal
Supporters- A's,KY,DJ Wings,Eric -KA-,Bffls,TheBMTBaron,PinkFloyd,OOE
Model Workers- DJ Wings Supporters 8

If you have any suggestions, post them here.
Last edited by aaa on Sat Oct 03, 2009 3:32 pm, edited 5 times in total.
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Saphire =KA=
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Re: >>^*DeathRun*^<<

Post by Saphire =KA= »

Wow!
I thought that Death Run was never going to go anywhere.
Thanks aaa, I hope this really turns out good. :thumbup:
hello my name is Sapphire.
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rOOts
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Re: >>^*DeathRun*^<<

Post by rOOts »

It's awesome give me some screeshot of da maps
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Re: >>^*DeathRun*^<<

Post by aaa »

We don't have them yet, we need to make some.
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Taylor
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Re: >>^*DeathRun*^<<

Post by Taylor »

the problem i find with this is that the death ball guy should be STRONGER! otherwise he dies in 2 seconds and it becomes no fun.
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Re: >>^*DeathRun*^<<

Post by aaa »

Well that's good, it's a good idea and I'm glad you posted it, I will change it, that's what the thread is for.
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00E
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Re: >>^*DeathRun*^<<

Post by 00E »

Sign me up under supporter!
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TheBMTBaron
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Re: >>^*DeathRun*^<<

Post by TheBMTBaron »

Now, I still like this Gametype but remove me from TGE Modders. I dont know If Im going to keep TGE because my mom says its taking up too much space and I really dont want to agrue with my mom. :tankerembarras:

Hope it goes well
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Re: >>^*DeathRun*^<<

Post by Cylicon460 »

Sounds good, I'll support it. If I can get my TGE running, I'll definitely let you know.
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Metal
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Re: >>^*DeathRun*^<<

Post by Metal »

When my TGE would work too, it did before, I would make you some maps, and, I think my PC doesn't run TGE Scripts. That's why nothing made by BT runs on my pc. Hope you guys get the gametype running!
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