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>>^*DeathRun*^<<

Modding questions, answers, help.....

Moderators: Warfare, Admin, Moderator

Do you think that we can get this running?

Poll ended at Sat Aug 15, 2009 1:55 pm

Yes
5
56%
No
4
44%
 
Total votes: 9

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aaa
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Re: >>^*DeathRun*^<<

Post by aaa »

That's okay Metal, your doing okay.
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Metal
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Re: >>^*DeathRun*^<<

Post by Metal »

No man, If I joined here to do my best, then I'm going to do my best, I'll take 30 mins on the map... (which is really long) for a Spooky (cuz of the Deathrun), long and hilly map, oh man I got one in my mind just now :tankerhappy1: .
Sorry again for the waiting, I'm downloading TGE... everything will be the stock terrain and all.
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Re: >>^*DeathRun*^<<

Post by aaa »

Okay, and please remember to make the maps a little challenging.
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Re: >>^*DeathRun*^<<

Post by aaa »

We will have Deathrun up and Running Soon.. we have the first map almost done.
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Metal
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Re: >>^*DeathRun*^<<

Post by Metal »

^ yes, just the spawn points, ammo gates, and pups
and trees.
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Re: >>^*DeathRun*^<<

Post by adam »

Ok, but what are the ideas for booby-traps? Guns? disappearing floors? Spikes? Auto-Tanks ( bots )?
What is this space used for?
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Re: >>^*DeathRun*^<<

Post by adam »

adam wrote:Ok, but what are the ideas for booby-traps? Guns? disappearing floors? Spikes? Auto-Tanks ( bots ) that fall out of the sky behind you?
By guns i mean turrets, and maybe we should start on trap ideas?

EDIT: put me on supporters
What is this space used for?
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Downgrade
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Re: >>^*DeathRun*^<<

Post by Downgrade »

any pics of the maps?
The memories will never die.
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Re: >>^*DeathRun*^<<

Post by aaa »

Yep, there is a separate section for the maps.
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