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but why did it work?
what does that button do?
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Phoenixs map problems
Moderators: Warfare, Moderator, Admin
- Phoenix
- Veteran Member
- Posts: 94
- Joined: Sat Jun 28, 2008 11:50 am
Re: Phoenixs map problems
i ran the dedicated server but it says something about having the wront torgue game ver when i connected to the server.
ideas?
ideas?
- Metal
- Need Major Repair
- Posts: 1278
- Joined: Fri Dec 26, 2008 5:48 pm
Re: Phoenixs map problems
That's maybe because your terrain path or something doesn't match... no idea.
- Phoenix
- Veteran Member
- Posts: 94
- Joined: Sat Jun 28, 2008 11:50 am
Re: Phoenixs map problems
i named them both sumo2.whatever
:/
ideas?
:/
ideas?
- Phoenix
- Veteran Member
- Posts: 94
- Joined: Sat Jun 28, 2008 11:50 am
Re: Phoenixs map problems
any ideas? i wanna finish my maps
- TheBMTBaron
- A Few Broken Fenders
- Posts: 168
- Joined: Tue Jul 29, 2008 2:03 pm
Re: Phoenixs map problems
Do you have EVERYTHING that is on your map in your TT folders? Skys, Objects, and so?
- Phoenix
- Veteran Member
- Posts: 94
- Joined: Sat Jun 28, 2008 11:50 am
Re: Phoenixs map problems
ye :/ its a blank map no items or anything lol
- TheBMTBaron
- A Few Broken Fenders
- Posts: 168
- Joined: Tue Jul 29, 2008 2:03 pm
Re: Phoenixs map problems
Did you put you mis, ter files in your TT Missions folder? Make sure your mis file follows with your Ter File. Do this:
This map is TT3_3.mis btw. Change this:
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "~/data/terrains/details/detail1";
terrainFile = "./superluperlandhahahaha.ter";
squareSize = "8";
tile = "0";
blockShift = "7";
locked = "false";
position = "-1024 -1024 0";
};
to the correct Ter which will have the same name as the mis but just ter at the end:
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "~/data/terrains/details/detail1";
terrainFile = "./TT3_3.ter";
squareSize = "8";
tile = "0";
blockShift = "7";
locked = "false";
position = "-1024 -1024 0";
};
This map is TT3_3.mis btw. Change this:
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "~/data/terrains/details/detail1";
terrainFile = "./superluperlandhahahaha.ter";
squareSize = "8";
tile = "0";
blockShift = "7";
locked = "false";
position = "-1024 -1024 0";
};
to the correct Ter which will have the same name as the mis but just ter at the end:
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "~/data/terrains/details/detail1";
terrainFile = "./TT3_3.ter";
squareSize = "8";
tile = "0";
blockShift = "7";
locked = "false";
position = "-1024 -1024 0";
};
- Metal
- Need Major Repair
- Posts: 1278
- Joined: Fri Dec 26, 2008 5:48 pm
Re: Phoenixs map problems
yeah but you dont need to name your ter like your mis, but you need to name it correctly how it is!
if you made a map, you need a template... then copy it and paste and change the settings...
if you made a map, you need a template... then copy it and paste and change the settings...
-
- Need Major Repair
- Posts: 1659
- Joined: Sat Nov 01, 2008 8:38 am
- Location: Pennsylvania
- Contact:
Re: Phoenixs map problems
BMT's right on this one I had that problem
Has Been Playing TT Since February 18, 2004
Mods Made: 17
TT2 Supporter
Mods Made: 17
TT2 Supporter