ill post all my problems here as i get them :P
1. when i try to load my map which i renamed to TT1_5 it loads fine till it says loading lighting. then it crashes.
ideas?
i want my KOTH map working asap ;(
2. can i use static objects from other torque games? if so how do i install them?
id love to add the castle from realmwars into a map :D
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Phoenixs map problems
Moderators: Warfare, Admin, Moderator
- Dazzle
- Evil Site Admin
- Posts: 1320
- Joined: Fri Dec 29, 2006 6:59 am
- Location: London, England
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Re: Phoenixs map problems
Fitst off and this is a golden rule
DO NOT CALL YOUR MAP TT1_5 OR WHATEVER NUMBER!!!!!
Rename the mission and terrain file with a unique name, do this in TGE, load up your map and select save as then use a map name not a TT1_..... TGE will then save the mis and ter with the new name.
Yes you can use shapes from other games as long as they are .dts files, but remember that the shape need to be in the right place in TT. I would suggest creating a folder called PheonixShapes and place that folder in game/data/shapes, then put any shapes you add in that folder - you must put this folder in the same location for both TGE and TT. Remember you must have the .dts shape and any associated skins in the same place. Also remember that in TT you cannot drive on or in .dts shapes - so before you waste to much time place the shape in TGE and then load up a TT server and test the shape - if it works how you want then great if not then scrap it and come up with a new idea
DO NOT CALL YOUR MAP TT1_5 OR WHATEVER NUMBER!!!!!
Rename the mission and terrain file with a unique name, do this in TGE, load up your map and select save as then use a map name not a TT1_..... TGE will then save the mis and ter with the new name.
Yes you can use shapes from other games as long as they are .dts files, but remember that the shape need to be in the right place in TT. I would suggest creating a folder called PheonixShapes and place that folder in game/data/shapes, then put any shapes you add in that folder - you must put this folder in the same location for both TGE and TT. Remember you must have the .dts shape and any associated skins in the same place. Also remember that in TT you cannot drive on or in .dts shapes - so before you waste to much time place the shape in TGE and then load up a TT server and test the shape - if it works how you want then great if not then scrap it and come up with a new idea
- Phoenix
- Veteran Member
- Posts: 94
- Joined: Sat Jun 28, 2008 11:50 am
Re: Phoenixs map problems
unless i do the TT1_5 thing the map doesnt show in the map list on create server :S
ideas?
is it possible to add spawn spheres in TGE?
if i add shapes to my maps from other games will other users have to manuelly add my shapes folder to there TT directory?
ideas?
is it possible to add spawn spheres in TGE?
if i add shapes to my maps from other games will other users have to manuelly add my shapes folder to there TT directory?
- Dazzle
- Evil Site Admin
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- Joined: Fri Dec 29, 2006 6:59 am
- Location: London, England
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Re: Phoenixs map problems
First off I dont need ideas, I use facts!! Dont use create server for modding use a dedicated server go to the dedicated folder in your main Thinktanks directory, copy and paste one of the existing batch files then rename it what you want. Next right click the renamed batch file and select edit, notepad will open up showing the something like the following:Phoenix wrote:unless i do the TT1_5 thing the map doesnt show in the map list on create server :S
ideas?
cd ..
ThinkTanks -dedicated -mission game/data/missions/PilferersPark.mis -game TB
Type the name of your mission in the area highlighted red, then save the batch file.
To run a dedicated server double click the batch file, two black windows will open up the server is now running. Remember if you are using a router you will need to open the TT ports on the router for others to see your server. See this thread: http://forums.planetthinktanks2.com/Thi ... f=14&t=440
The TT ports are 28000-28010 using UDP protocol.
Do you read previous posted replies to your questions? Use modwiz to place spawn pointsPhoenix wrote:is it possible to add spawn spheres in TGE?
No, if the shapes work with TT they will download them when they join your server - but remember the more new shapes the longer the download will be.Phoenix wrote:if i add shapes to my maps from other games will other users have to manuelly add my shapes folder to there TT directory?
All the answers to your questions are available in these forums, perhaps youshould do some reading before you attempt to make a map. Learn how to set up a dedicated server, learn how to install and set up an admin script, learn how install and use modwiz etc etc etc......
- Phoenix
- Veteran Member
- Posts: 94
- Joined: Sat Jun 28, 2008 11:50 am
Re: Phoenixs map problems
i cant use modwiz because my tank spawns under the map :P hence why i need one spawn point to startg with haha
-
- Veteran Member
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- Contact:
Re: Phoenixs map problems
Open the the Mission (.mis) file in TGE missions folder
Add there after this code group.
if there already exist info replace all simgroup informations
After this will come either one more of }; or if you have placed objects on the map, new TSStatic() {
You can find the spawnpoints from the inspector menu under playerdroppoints....
Adjust the height so they are slightly above the ground....
spawnpoints doesn't look like same as they look in thinktanks. they are the small grey cubes.
Add there after this code group.
Code: Select all
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "~/data/terrains/details/detail1";
terrainFile = "./wiztriv10.ter";
squareSize = "8";
bumpScale = "1";
bumpOffset = "0.01";
zeroBumpScale = "8";
tile = "1";
position = "-1024 -1024 0";
locked = "false";
blockShift = "8";
};
Code: Select all
new SimGroup(PlayerDropPoints) {
new SimGroup(GreenPlayerDropPoints) {
new SpawnSphere() {
position = "28.7218 -4.58646 100.0";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
radius = "1";
sphereWeight = "100";
indoorWeight = "100";
outdoorWeight = "100";
lockCount = "0";
homingCount = "0";
locked = "false";
};
};
new SimGroup(BluePlayerDropPoints) {
new SpawnSphere() {
position = "35.6088 20.2781 100.0";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
radius = "1";
sphereWeight = "100";
indoorWeight = "100";
outdoorWeight = "100";
lockCount = "0";
homingCount = "0";
locked = "false";
};
};
};
You can find the spawnpoints from the inspector menu under playerdroppoints....
Adjust the height so they are slightly above the ground....
spawnpoints doesn't look like same as they look in thinktanks. they are the small grey cubes.
- Phoenix
- Veteran Member
- Posts: 94
- Joined: Sat Jun 28, 2008 11:50 am
Re: Phoenixs map problems
ok now this is weird :S
in C:\Program Files\Torque Game Engine Demo\game\data\missions the new maps i made arent there?
i checked in C:\Program Files\BraveTree\ThinkTanks\game\data\missions aswell and nothing
im sure i saved them to game\data\missions :S because the T1 map i based mine off is in the load menu and in the game\data\missions folder :S
whats going on?
in C:\Program Files\Torque Game Engine Demo\game\data\missions the new maps i made arent there?
i checked in C:\Program Files\BraveTree\ThinkTanks\game\data\missions aswell and nothing
im sure i saved them to game\data\missions :S because the T1 map i based mine off is in the load menu and in the game\data\missions folder :S
whats going on?
-
- Site Mechanic
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- Location: Toronto, CANADA
Re: Phoenixs map problems
^ Are you on Vista?
- Phoenix
- Veteran Member
- Posts: 94
- Joined: Sat Jun 28, 2008 11:50 am
Re: Phoenixs map problems
yes im on vista xD
what did i do wrong?
what did i do wrong?
-
- Site Mechanic
- Posts: 283
- Joined: Wed Apr 30, 2008 2:35 pm
- Location: Toronto, CANADA
Re: Phoenixs map problems
Go to "C:\Program Files\Torque Game Engine Demo\game\data\missions" and try clicking on the button "Compatibility Files" as shown in the picture. You should now see your mission files.