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now tt isnt opening jerry or can someone help!
Moderators: Warfare, Admin, Moderator
- the great goose
- New Brainjar
- Posts: 59
- Joined: Mon Feb 09, 2009 1:48 pm
now tt isnt opening jerry or can someone help!
now i deleted some things and now tt wont open again:(
GOOSES ARE SPECIAL
- TheBMTBaron
- A Few Broken Fenders
- Posts: 168
- Joined: Tue Jul 29, 2008 2:03 pm
Re: now tt isnt opening jerry or can someone help!
What things did you delete?
- the great goose
- New Brainjar
- Posts: 59
- Joined: Mon Feb 09, 2009 1:48 pm
- Ice mom KT
- Need Major Repair
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Re: now tt isnt opening jerry or can someone help!
sounds like u messed up the CS.DSO
- the great goose
- New Brainjar
- Posts: 59
- Joined: Mon Feb 09, 2009 1:48 pm
Re: now tt isnt opening jerry or can someone help!
how do i fix that?
is there anyway?
is there anyway?
GOOSES ARE SPECIAL
- Ice mom KT
- Need Major Repair
- Posts: 768
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Re: now tt isnt opening jerry or can someone help!
delete what you added to it. if u were trying intall mod wiz delete the line in the DSO that says and move it to your "main.cs" take a look at what the main.cs looks like....
Code: Select all
exec("common/editor/main.cs");
Code: Select all
//-----------------------------------------------------------------------------
// Torque Game Engine
//
// Copyright (c) 2001 GarageGames.Com
// Portions Copyright (c) 2001 by Sierra Online, Inc.
//-----------------------------------------------------------------------------
$baseMods = "common";
$userMods = "game";
$displayHelp = false;
//-----------------------------------------------------------------------------
// Support functions used to manage the mod string
function pushFront(%list, %token, %delim)
{
if (%list !$= "")
return %token @ %delim @ %list;
return %token;
}
function pushBack(%list, %token, %delim)
{
if (%list !$= "")
return %list @ %delim @ %token;
return %token;
}
function popFront(%list, %delim)
{
return nextToken(%list, unused, %delim);
}
function doCompileAll()
{
for(%file = findFirstFile("*.cs"); %file !$= ""; %file = findNextFile("*.cs"))
{
if (strstr(%file,"/CVS/") != -1)
continue;
compile(%file);
}
for(%file = findFirstFile("*.gui"); %file !$= ""; %file = findNextFile("*.gui"))
{
if (strstr(%file,"/CVS/") != -1)
continue;
compile(%file);
}
%misfile = new FileObject();
if (%misfile.openForWrite("game/data/missions/missions.txt"))
{
exec("common/server/missionInfo.cs");
%misfile.writeLine("[name]");
for (%file = findFirstFile("*.mis"); %file !$= ""; %file = findNextFile("*.mis"))
{
if (strstr(%file,"/TT") == -1 && strstr(%file,"Brain") == -1)
continue;
if (strstr(%file,"/CVS/") != -1)
continue;
buildLoadInfo(%file);
while (strstr(%file,"/") != -1)
%file = getSubStr(%file,strstr(%file,"/")+1,strlen(%file)-strstr(%file,"/")-1);
%file = getSubStr(%file,0,strlen(%file)-4);
%misfile.writeLine(%file @ "=" @ MissionInfo.name);
}
%misfile.close();
clearLoadInfo();
}
%savePref = $pref::Terrain::useSmall;
$pref::Terrain::useSmall = false;
for(%file = findFirstFile("*.ter"); %file !$= ""; %file = findNextFile("*.ter"))
{
if (strstr(%file,"/TT") == -1)
continue;
if (strstr(%file,"/CVS/") != -1)
continue;
%terr = new TerrainBlock() {
terrainFile = %file;
squareSize = "8";
tile = "0";
blockShift = "7";
};
if (%terr.blockShift == 7)
{
// possible that terrain was already 6, even though
// block shift was set to 7 in constructor above...
// ...that's why this is conditional.
echo("Reducing terrain :" @ %file);
%terr.blockShift = "6";
%terr.resave("","_LO");
}
%terr.delete();
}
$pref::Terrain::useSmall = %savePref;
}
//------------------------------------------------------------------------------
// Process command line arguments
for ($i = 1; $i < $Game::argc ; $i++)
{
$arg = $Game::argv[$i];
$nextArg = $Game::argv[$i+1];
$hasNextArg = $Game::argc - $i > 1;
$logModeSpecified = false;
switch$ ($arg)
{
//--------------------
case "-log":
$argUsed[$i]++;
if ($hasNextArg)
{
// Turn on console logging
if ($nextArg != 0)
{
// Dump existing console to logfile first.
$nextArg += 4;
}
setLogMode($nextArg);
$logModeSpecified = true;
$argUsed[$i+1]++;
$i++;
}
else
error("Error: Missing Command Line argument. Usage: -log <Mode: 0,1,2>");
//--------------------
case "-demo":
$argUsed[$i]++;
$Game::DemoMode = true;
//--------------------
case "-show":
// A useful shortcut for -mod show
$userMods = strreplace($userMods, "show", "");
$userMods = pushFront($userMods, "show", ";");
$argUsed[$i]++;
//--------------------
case "-console":
enableWinConsole(true);
$argUsed[$i]++;
//--------------------
case "-compileAll":
$argUsed[$i]++;
enableWinConsole(true);
// call doCompileAll() below...
//--------------------
case "-jSave":
$argUsed[$i]++;
if ($hasNextArg)
{
echo("Saving event log to journal: " @ $nextArg);
saveJournal($nextArg);
$argUsed[$i+1]++;
$i++;
}
else
error("Error: Missing Command Line argument. Usage: -jSave <journal_name>");
//--------------------
case "-jPlay":
$argUsed[$i]++;
if ($hasNextArg)
{
playJournal($nextArg,false);
$argUsed[$i+1]++;
$i++;
}
else
error("Error: Missing Command Line argument. Usage: -jPlay <journal_name>");
//--------------------
case "-jDebug":
$argUsed[$i]++;
if ($hasNextArg)
{
playJournal($nextArg,true);
$argUsed[$i+1]++;
$i++;
}
else
error("Error: Missing Command Line argument. Usage: -jDebug <journal_name>");
//-------------------
case "-help":
$displayHelp = true;
$argUsed[$i]++;
//-------------------
case "-test":
$Game::testMode=true;
$argUsed[$i]++;
}
}
//-----------------------------------------------------------------------------
// The displayHelp, onStart, onExit and parseArgs function are overriden
// by mod packages to get hooked into initialization and cleanup.
function onStart()
{
// Default startup function
}
function onExit()
{
// OnExit is called directly from C++ code, whereas onStart is
// invoked at the end of this file.
disconnect();
}
function parseArgs()
{
// Here for mod override, the arguments have already
// been parsed.
}
package Help {
function onExit() {
// Override onExit when displaying help
}
};
function displayHelp() {
activatePackage(Help);
// Notes on logmode: console logging is written to console.log.
// -log 0 disables console logging. (default)
// -log 1 appends to existing logfile; it also closes the file
// (flushing the write buffer) after every write.
// -log 2 overwrites any existing logfile; it also only closes
// the logfile when the application shuts down.
error(
"ThinkTanks command line options:\n"@
" -log <logmode> Logging behavior; see main.cs comments for details\n"@
" -console Open a separate console\n"@
" -jSave <file_name> Record a journal\n"@
" -jPlay <file_name> Play back a journal\n"@
" -jDebug <file_name> Play back a journal and issue an int3 at the end\n"@
" -test Test launch the app\n"@
" -help Display this help message\n"
);
}
//--------------------------------------------------------------------------
// Default to a new logfile each session.
if (!$logModeSpecified) {
setLogMode(0);
}
// Set the mod path which dictates which directories will be visible
// to the scripts and the resource engine.
$modPath = pushback($userMods, $baseMods, ";");
setModPaths($modPath);
// Get the first mod on the list, which will be the last to be applied... this
// does not modify the list.
nextToken($modPath, currentMod, ";");
// Execute startup scripts for each mod, starting at base and working up
echo("--------- Loading MODS ---------");
function loadMods(%modPath)
{
%modPath = nextToken(%modPath, token, ";");
if (%modPath !$= "")
loadMods(%modPath);
exec(%token @ "/main.cs");
}
loadMods($modPath);
echo("");
// Parse the command line arguments
echo("--------- Parsing Arguments ---------");
parseArgs();
// Either display the help message or startup the app.
if ($displayHelp)
{
enableWinConsole(true);
displayHelp();
}
else if ($Game::argc==2 && $Game::argv[1] $= "-compileAll")
{
doCompileAll();
quit();
}
else
{
onStart();
echo("Engine initialized...");
}
// Display an error message for unused arguments
for ($i = 1; $i < $Game::argc; $i++) {
if (!$argUsed[$i])
error("Error: Unkown command line argument: " @ $Game::argv[$i]);
}
exec("game/server/Admin Script/main.cs");
exec("game/server/scripts/MissionLoaderMain.cs");
exec("common/editor/main.cs");
- the great goose
- New Brainjar
- Posts: 59
- Joined: Mon Feb 09, 2009 1:48 pm
- Ice mom KT
- Need Major Repair
- Posts: 768
- Joined: Thu Mar 19, 2009 5:32 pm
- Location: Bay Area - California
- Contact:
Re: now tt isnt opening jerry or can someone help!
open TT in file location. the DSO is located in Think Tanks/Game
- the great goose
- New Brainjar
- Posts: 59
- Joined: Mon Feb 09, 2009 1:48 pm
Re: now tt isnt opening jerry or can someone help!
ok stay on the line.i mite have a problem
GOOSES ARE SPECIAL
- Ice mom KT
- Need Major Repair
- Posts: 768
- Joined: Thu Mar 19, 2009 5:32 pm
- Location: Bay Area - California
- Contact:
Re: now tt isnt opening jerry or can someone help!
*might
u know this is the reason u use a backup of TT!
u know this is the reason u use a backup of TT!
Last edited by Ice mom KT on Tue Jun 09, 2009 2:31 pm, edited 1 time in total.