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Share your emitters!

Modding questions, answers, help.....

Moderators: Warfare, Admin, Moderator

Share your emitters!

Postby CaptainBrains on Sun Jan 28, 2007 7:19 pm

Just post any cool emitters you got in that closet of yers!
idk!!
\__( o>0 )__/

(yes, it is a stick figure, and yes, he is shrugging his shoulders)
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Postby Warfare on Sun Jan 28, 2007 8:08 pm

My famous emitters:

NOTE: these emitters were designed to work for ANYONE... no download is needed for these to show in someone's game if you use them

//------SmokerVolcano-------//
datablock particledata(SmokerVolcano)
{
animateTexture = "1";
animTexName[0] = "game/data/shapes/tanks/smoke.png";
colors[0] = "0.600000 0.000000 0.000000 1.000000";
colors[1] = "0.600000 0.000000 0.000000 1.000000";
colors[2] = "3.9 1.900 4.2 7.5";
colors[3] = "1.1 1.1 1.1 1.1";
constantAcceleration = "0";
dragCoefficient = "10";
framesPerSec = "10";
gravityCoefficient = "100000";
inheritedVelFactor = "1";
lifetimeMS = "15000";
lifetimeVarianceMS = "5000";
sizes[0] = "3";
sizes[1] = "5";
sizes[2] = "7";
sizes[3] = "6";
spinRandomMax = "90";
spinRandomMin = "-90";
spinSpeed = "10";
textureName = "game/data/shapes/tanks/BossGlassSpec.png";
times[0] = ".1";
times[1] = ".3";
times[2] = ".8";
times[3] = "1.5";
useInvAlpha = "true";
windCoefficient = "0";
};
datablock particleemitterdata(SmokerVolcanoemitter)
{
className = "ParticleEmitterData";
ejectionOffset = "2";
ejectionPeriodMS = "8";
periodVarianceMS = "0";
ejectionVelocity = "1";
velocityVariance = "1";
lifetimeMS = "0";
lifetimeVarianceMS = "0";
orientOnVelocity = "1";
orientParticles = "0";
overrideAdvance = "false";
particleFarDist = "10000";
particles = "SmokerVolcano";
phiReferenceVel = "0";
phiVariance = "360";
thetaMax = "90";
thetaMin = "90";
useEmitterColors = "0";
useEmitterSizes = "0";
};
datablock ParticleEmitterNodeData(SmokerVolcanoEmitternode)
{
timeMultiple = 1;
};

//------flamethrower-------//
datablock particledata(Flamethrower)
{
animateTexture = "1";
animTexName[0] = "game/data/shapes/common/electro01.png";
colors[0] = "215.215 512.512 200.0 95.000";
colors[1] = "4386000000000.2759484700000 589.48 47.234 56.61109011";
colors[2] = "267.111 127.4931 911.222 643.4456";
colors[3] = "127.123 127.456 127.789 127.111";
constantAcceleration = "0";
dragCoefficient = "50";
framesPerSec = "5";
gravityCoefficient = "0";
inheritedVelFactor = "0";
lifetimeMS = "1000";
lifetimeVarianceMS = "110";
sizes[0] = "2";
sizes[1] = "4";
sizes[2] = "6";
sizes[3] = "8";
spinRandomMax = "1000";
spinRandomMin = "1000";
spinSpeed = "10000";
textureName = "game/data/shapes/common/electro01.png";
times[0] = ".1";
times[1] = ".3";
times[2] = ".5";
times[3] = ".7";
useInvAlpha = "0";
windCoefficient = "0";
};
datablock particleemitterdata(flamethrowerEmitter)
{
className = "ParticleEmitterData";
ejectionOffset = "0";
ejectionPeriodMS = "2";
periodVarianceMS = "0";
ejectionVelocity = "2";
velocityVariance = "0";
lifetimeMS = "0";
lifetimeVarianceMS = "0";
orientOnVelocity = "1";
orientParticles = "0";
overrideAdvance = "0";
particleFarDist = "1000000";
particles = "Flamethrower";
phiReferenceVel = "0";
phiVariance = "360";
thetaMax = "90";
thetaMin = "90";
useEmitterColors = "0";
useEmitterSizes = "0";
};
datablock ParticleEmitterNodeData(flamethrowerEmitternode)
{
timeMultiple = 1;
};

//------flamethrower2-------//
datablock particledata(Flamethrower2)
{
animateTexture = "1";
animTexName[0] = "game/data/shapes/common/flame1.png";
colors[0] = "0.600000 0.000000 0.000000 1.000000";
colors[1] = "3.9 1.900 4.2 7.5";
colors[2] = "7.988.978 789.11 199.91";
colors[3] = "0.600000 0.000000 0.000000 1.000000";
constantAcceleration = "0";
dragCoefficient = "0";
framesPerSec = "5";
gravityCoefficient = "0";
inheritedVelFactor = "0";
lifetimeMS = "1000";
lifetimeVarianceMS = "110";
sizes[0] = "5";
sizes[1] = "4";
sizes[2] = "2";
sizes[3] = "2";
spinRandomMax = "1000";
spinRandomMin = "1000";
spinSpeed = "10000";
textureName = "game/data/shapes/common/flame1.png";
times[0] = "1";
times[1] = "2";
times[2] = "6";
times[3] = "8";
useInvAlpha = "0";
windCoefficient = "0";
};
datablock particleemitterdata(flamethrower2Emitter)
{
className = "ParticleEmitterData";
ejectionOffset = "0";
ejectionPeriodMS = "5";
periodVarianceMS = "0";
ejectionVelocity = "2";
velocityVariance = "0";
lifetimeMS = "0";
lifetimeVarianceMS = "0";
orientOnVelocity = "1";
orientParticles = "0";
overrideAdvance = "0";
particleFarDist = "1000000";
particles = "Flamethrower2";
phiReferenceVel = "0";
phiVariance = "360";
thetaMax = "90";
thetaMin = "90";
useEmitterColors = "0";
useEmitterSizes = "0";
};
datablock ParticleEmitterNodeData(flamethrower2Emitternode)
{
timeMultiple = 1;
};


//------flamethrower3-------//
datablock particledata(Flamethrower3)
{
animateTexture = "1";
animTexName[1] = "game/data/shapes/tanks/Speedyreticle.png";
colors[0] = "0.600000 0.000000 0.000000 1.000000";
colors[1] = "3.9 1.900 4.2 7.5";
colors[2] = "7.988.978 789.11 199.91";
colors[3] = "0.600000 0.000000 0.000000 1.000000";
constantAcceleration = "0";
dragCoefficient = "50";
framesPerSec = "5";
gravityCoefficient = "0";
inheritedVelFactor = "0";
lifetimeMS = "4000";
lifetimeVarianceMS = "110";
sizes[0] = "1";
sizes[1] = "5";
sizes[2] = "10";
sizes[3] = "10";
spinRandomMax = "100";
spinRandomMin = "20";
spinSpeed = "60";
textureName = "game/data/shapes/tanks/Speedyreticle.png";
times[0] = ".1";
times[1] = ".3";
times[2] = ".8";
times[3] = ".10";
useInvAlpha = "0";
windCoefficient = "0";
};
datablock particleemitterdata(flamethrower3Emitter)
{
className = "ParticleEmitterData";
ejectionOffset = "0";
ejectionPeriodMS = "5";
periodVarianceMS = "0";
ejectionVelocity = "1";
velocityVariance = "0";
lifetimeMS = "0";
lifetimeVarianceMS = "0";
orientOnVelocity = "1";
orientParticles = "0";
overrideAdvance = "0";
particleFarDist = "10000";
particles = "Flamethrower3";
phiReferenceVel = "0";
phiVariance = "360";
thetaMax = "0";
thetaMin = "0";
useEmitterColors = "0";
useEmitterSizes = "0";
};
datablock ParticleEmitterNodeData(flamethrower3Emitternode)
{
timeMultiple = 1;
};

//------BlueBounce-------//
datablock particledata(BlueBounce)
{
animateTexture = "1";
animTexName[0] = "game/data/shapes/common/powerupflash.png";
colors[0] = "0.250000 0.200000 0.600000 1.000000";
colors[1] = "0.100000 0.100000 0.100000 0.800000";
colors[2] = "0.100000 0.100000 0.100000 1.000000";
colors[3] = "0.100000 0.100000 0.100000 1.000000";
constantAcceleration = "0";
dragCoefficient = "100";
framesPerSec = "1";
gravityCoefficient = "100";
inheritedVelFactor = "0";
lifetimeMS = "400";
lifetimeVarianceMS = "0";
sizes[0] = "1.5";
sizes[1] = "1.25";
sizes[2] = "0.05";
sizes[3] = "0.02";
spinRandomMax = "0";
spinRandomMin = "0";
spinSpeed = "0";
textureName = "game/data/shapes/common/powerupflash.png";
times[0] = "1";
times[1] = "8";
times[2] = "0";
times[3] = "0";
useInvAlpha = "1";
windCoefficient = "10";
};
datablock particleemitterdata(BlueBounceEmitter)
{
className = "ParticleEmitterData";
ejectionOffset = "0";
ejectionPeriodMS = "10";
periodVarianceMS = "0";
ejectionVelocity = "2";
velocityVariance = "0";
lifetimeMS = "0";
lifetimeVarianceMS = "0";
orientOnVelocity = "1";
orientParticles = "0";
overrideAdvance = "0";
particleFarDist = "1000";
particles = "BlueBounce";
phiReferenceVel = "0";
phiVariance = "360";
thetaMax = "90";
thetaMin = "90";
useEmitterColors = "0";
useEmitterSizes = "0";
};
datablock ParticleEmitterNodeData(BlueBounceEmitternode)
{
timeMultiple = 1;
};

//------Area-------//
datablock particledata(Area)
{
animateTexture = "1";
animTexName[0] = "game/data/shapes/common/flare01.png";
colors[0] = "496.000462 385.48 484.75 684.47";
colors[1] = "177.5679000 406.67 845.69 274.81";
colors[2] = "0.600000 0.000000 0.000000 1.000000";
colors[3] = "127.123 127.456 127.789 127.111";
constantAcceleration = "0";
dragCoefficient = "0";
framesPerSec = "5";
gravityCoefficient = "0";
inheritedVelFactor = "0";
lifetimeMS = "10000";
lifetimeVarianceMS = "1100";
sizes[0] = "2";
sizes[1] = "4";
sizes[2] = "5";
sizes[3] = "6";
spinRandomMax = "1000";
spinRandomMin = "1000";
spinSpeed = "10000";
textureName = "game/data/shapes/common/flare01.png";
times[0] = "1";
times[1] = "2";
times[2] = "6";
times[3] = "8";
useInvAlpha = "0";
windCoefficient = "0";
};
datablock particleemitterdata(AreaEmitter)
{
className = "ParticleEmitterData";
ejectionOffset = "0";
ejectionPeriodMS = "5";
periodVarianceMS = "0";
ejectionVelocity = "2";
velocityVariance = "0";
lifetimeMS = "0";
lifetimeVarianceMS = "0";
orientOnVelocity = "1";
orientParticles = "0";
overrideAdvance = "0";
particleFarDist = "1000000";
particles = "Area";
phiReferenceVel = "0";
phiVariance = "360";
thetaMax = "90";
thetaMin = "90";
useEmitterColors = "0";
useEmitterSizes = "0";
};
datablock ParticleEmitterNodeData(AreaEmitternode)
{
timeMultiple = 1;
};
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Postby CaptainBrains on Sun Jan 28, 2007 8:09 pm

Holy mosses!
idk!!
\__( o>0 )__/

(yes, it is a stick figure, and yes, he is shrugging his shoulders)
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Postby Warfare on Sun Jan 28, 2007 8:23 pm

that would be "holy moses!"
I dont think moss can be holy... :razz:
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Postby CaptainBrains on Sun Jan 28, 2007 9:36 pm

Heh lol...yea, say, is there anywhere where I can get an emitter tuturoial, besides MAXWORKS©? He just uses the special.cs, so...any ideas?
idk!!
\__( o>0 )__/

(yes, it is a stick figure, and yes, he is shrugging his shoulders)
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Postby benblue20 on Mon Jan 29, 2007 3:18 am

Making emitters is pretty simple. I learned how to make emitters from 187's site. Does it still exist? Where is that 187 woman anyway? :|
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Postby UAE Dragon on Mon Jan 29, 2007 5:01 pm

Thanks WarFare
i was searching for cool emitters :geek:
UAE Dragon
 

Postby CaptainBrains on Mon Jan 29, 2007 9:51 pm

Any other tutorials?
idk!!
\__( o>0 )__/

(yes, it is a stick figure, and yes, he is shrugging his shoulders)
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