Page 2 of 2
Re: Roosters Modding Tips
Posted: Sat Oct 11, 2008 1:12 pm
by Guest
Thanks Dude Real Helpful!
Re: Roosters Modding Tips
Posted: Sat Dec 13, 2008 11:32 am
by Shadow
Hey Roos, ive been a mod maniac but i forgot how 2 run my modz over the yearz do u think u can email me and tell me how???
Re: Roosters Modding Tips
Posted: Mon Dec 29, 2008 5:17 pm
by eR!c
nice job Roo that'll help some of the newbies (no offense cuz im one to) learn how to make the perfect mod.
Re: Roosters Modding Tips
Posted: Fri Feb 06, 2009 1:45 pm
by Metal
Hey thanks roo, I went the template for my Mods man, I wasn't able to open the .mis on TT, thanks man
---MT
Re: Roosters Modding Tips
Posted: Fri Feb 13, 2009 10:39 am
by Napalm
I'd have to say the only difference in the way I made maps would be I used TGE to place all of the elements with the exception os gates, pads, and spawn points.
I really like the way you can set the rotation, height and angle of the elements for the absoulute perfect position.
Nice thread Roo!
Re: Roosters Modding Tips
Posted: Sat Feb 14, 2009 12:23 pm
by 00E
Cool Roo Thx