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Re: Roosters Modding Tips

Posted: Sat Oct 11, 2008 1:12 pm
by Guest
Thanks Dude Real Helpful!

Re: Roosters Modding Tips

Posted: Sat Dec 13, 2008 11:32 am
by Shadow
Hey Roos, ive been a mod maniac but i forgot how 2 run my modz over the yearz do u think u can email me and tell me how???

Re: Roosters Modding Tips

Posted: Mon Dec 29, 2008 5:17 pm
by eR!c
nice job Roo that'll help some of the newbies (no offense cuz im one to) learn how to make the perfect mod. :monkey: :rockon:

Re: Roosters Modding Tips

Posted: Fri Feb 06, 2009 1:45 pm
by Metal
Hey thanks roo, I went the template for my Mods man, I wasn't able to open the .mis on TT, thanks man :rockon:

---MT

Re: Roosters Modding Tips

Posted: Fri Feb 13, 2009 10:39 am
by Napalm
I'd have to say the only difference in the way I made maps would be I used TGE to place all of the elements with the exception os gates, pads, and spawn points.

I really like the way you can set the rotation, height and angle of the elements for the absoulute perfect position.

Nice thread Roo!

Re: Roosters Modding Tips

Posted: Sat Feb 14, 2009 12:23 pm
by 00E
Cool Roo Thx