TUTORIAL: How to Install TGE on MAC
Posted: Sat Aug 16, 2008 12:36 pm
Ok, it seems that many mac users are unable to get TGE going. I must admit, I got help too when I started from the allmighty Napalm.
Chapters
Torque Game Engine Demo (download)
Step 1:
go inside your TT folder ('Show Package Contents') and follow this path to the game folder:
and copy the game folder
DO NOT DRAG AND DROP THE GAME FOLDER, YOUR TT WONT WORK WITHOUT IT!
Step 2:
go to the following map (from the folder you stored your TGE in):
Step 3:
Paste the game folder in the Torque Demo folder and remove all folders except for the data folder.
Step 4:
Open up the Terminal (found in Applications > Utilities)
Step 5:
Right click on 'Torque Demo OSX' (inside the Torque Demo folder) and select 'Show Package Contents'
Step 6:
go to the following folder:
and select 'Torque Demo OSX'
Step 7:
drag this to the Terminal window.
Step 8:
and add this: -console -mod game
Step 9:
now copy the command to a Textfile so you don't have to do all this again next time.
Don't copy anything that comes before /Users/...
Mine looks like this:
Step 10:
Now to launch TGE you simply copy the code in your textfile and put it into a Terminal window. After that you hit ENTER and it should launch.
If the TGE application doesn't launch in Fullscreen you have 2 options:
Step 1:
On the 'Welcome Page' (or whatever you want to call it) press F11 (or CONTROL + F11)
It will then load a sample mission of a Torque map, but we do not want a Torque map we want a ThinkTanks map.
Step 2:
Click on the following things to open up the right menu:
Now a new screen opens up click on the ' + ' before the following maps:
and click on the missions itself NOT ON THE CROSS
Step 3:
Pick a map but not a TTX_Y.mis map, meaning no maps that came with TT itself. I picked (with having my eyes closed) D13.mis
Step 4:
You will notice that your camera is falling, press CMD (Apple) + C to get into 'observer mode' and press F11 (CONTROL + F11).Look all the way up (you will not notice any difference but move your mouse upwards for a few seconds) and move forward using the "W" on your keyboard. Stop shortly after you see changes on your screen (you will see the sky of the map appear).
Step 5:
Press F11 (CONTROL + F11) and click on these things:
or simply use F6 (CONTROL + F6)
To fully control your camera again hold the right mouse button down or press F11 (CONTROL + F11)
Then move the mouse and use the WASD keys
Step &:
Play a little with the features of the Terrain Editor
Step 2:
Click on these things (press F11 if you do not see a menu at the top)
Step 3:
You ll see a grey menu appear on the right. Click on the following things
DO NOT USE SHAPES OUT OF ANY OTHER FOLDER THEN THIS GAME FOLDER!!!
click on the + to open up these folder, when there is no ' + ' those are objects you can use. Click on the objects to make em appear on the map and move them using your mouse. You will see 3 axis appear (X, Y & Z) if you hold CMD and your left mouse button down while on one of these Axis you will be able to rotate them with your mouse pointer.
Step 4:
Click on the following things:
You ll see a screen pop up with some grey and a red box. This red box is the area you can drive in, if you drive out of it you will lose health and eventually die. You can adjust this by clicking 'Edit Area' and then change the shape.
Step 5:
Click on the following things:
All textures used on that map will pop up. To change them simply press 'Change...' and then look for more textures in the game folder (and only in the game folder!). Click on the ' + ' before the map names to open them and on the names itself to get the contents of that map that can be used as Texture.
To paint you get the same brushes as in the Terrain Editor, play with it a little, you ll get the hang of it.
Step 6:
To save a map for the first time click
don't forget to put .mis at the end so you can load it next time. After your first save 'Save Mission' will do...
Things like Mission name etc have to be editted from inside the .mis using TextEdit.
-----------------
Ok that is it for now, maybe things will be added later on when it seems necessary.
Download and Read the TGE users guide here: http://webzoom.freewebs.com/daz_138/EGTGE.zip
Chapters
Download
Start off by downloading the latest version of the engine, at this point this is the most recent one I ve found:Torque Game Engine Demo (download)
Installation
In order to keep everything organized drag the TGE folder to the location you want it to be, I have a map called TGE inside my ThinkTanks folder where I stored it.Step 1:
go inside your TT folder ('Show Package Contents') and follow this path to the game folder:
Code: Select all
Contents > Resources
DO NOT DRAG AND DROP THE GAME FOLDER, YOUR TT WONT WORK WITHOUT IT!
Step 2:
go to the following map (from the folder you stored your TGE in):
Code: Select all
Torque Game Engine 1.5.2 Demo > Torque Demo
Step 3:
Paste the game folder in the Torque Demo folder and remove all folders except for the data folder.
Step 4:
Open up the Terminal (found in Applications > Utilities)
Step 5:
Right click on 'Torque Demo OSX' (inside the Torque Demo folder) and select 'Show Package Contents'
Step 6:
go to the following folder:
Code: Select all
Contents > MacOS
Step 7:
drag this to the Terminal window.
Step 8:
and add this: -console -mod game
Step 9:
now copy the command to a Textfile so you don't have to do all this again next time.
Don't copy anything that comes before /Users/...
Mine looks like this:
Code: Select all
/Users/joren/ThinkTanks/TGE/Torque\ Game\ Engine\ 1.5.2\ Demo/Torque\ Demo/Torque\ Demo\ OSX.app/Contents/MacOS/Torque\ Demo\ OSX -console -mod game
Now to launch TGE you simply copy the code in your textfile and put it into a Terminal window. After that you hit ENTER and it should launch.
Getting ready to start modding!
If you haven't screwed up by now you are few steps away from starting to mod with TGE.If the TGE application doesn't launch in Fullscreen you have 2 options:
- Either you make it fullscreen, in which case you ll have to learn all the rest of my instructions by heart.
Go to Options > Graphics and select the 'Fullscreen Video' option and press Apply - If you want to be sure you do everything right without having to launch the app a thousand times then I suggest you leave it for now and use CONTROL together with any Function key (like F11). Like in the following example..
CONTROL + F11
Step 1:
On the 'Welcome Page' (or whatever you want to call it) press F11 (or CONTROL + F11)
It will then load a sample mission of a Torque map, but we do not want a Torque map we want a ThinkTanks map.
Step 2:
Click on the following things to open up the right menu:
Code: Select all
File > Open Mission
Code: Select all
game > data
Step 3:
Pick a map but not a TTX_Y.mis map, meaning no maps that came with TT itself. I picked (with having my eyes closed) D13.mis
Step 4:
You will notice that your camera is falling, press CMD (Apple) + C to get into 'observer mode' and press F11 (CONTROL + F11).Look all the way up (you will not notice any difference but move your mouse upwards for a few seconds) and move forward using the "W" on your keyboard. Stop shortly after you see changes on your screen (you will see the sky of the map appear).
Step 5:
Press F11 (CONTROL + F11) and click on these things:
Code: Select all
Window > Terrain Editor
To fully control your camera again hold the right mouse button down or press F11 (CONTROL + F11)
Then move the mouse and use the WASD keys
The Main Features
Step &:
Play a little with the features of the Terrain Editor
- check out the Action menu
- check out the brush menu
Step 2:
Click on these things (press F11 if you do not see a menu at the top)
Code: Select all
Window > World Editor Creator
Step 3:
You ll see a grey menu appear on the right. Click on the following things
Code: Select all
Static Shapes > game
click on the + to open up these folder, when there is no ' + ' those are objects you can use. Click on the objects to make em appear on the map and move them using your mouse. You will see 3 axis appear (X, Y & Z) if you hold CMD and your left mouse button down while on one of these Axis you will be able to rotate them with your mouse pointer.
Step 4:
Click on the following things:
Code: Select all
Window > Mission Area Editor
Step 5:
Click on the following things:
Code: Select all
Window > Terrain Texture Painter
To paint you get the same brushes as in the Terrain Editor, play with it a little, you ll get the hang of it.
Step 6:
To save a map for the first time click
Code: Select all
File > Save Mission As
Things like Mission name etc have to be editted from inside the .mis using TextEdit.
-----------------
Ok that is it for now, maybe things will be added later on when it seems necessary.
Download and Read the TGE users guide here: http://webzoom.freewebs.com/daz_138/EGTGE.zip