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Re: TUTORIAL: HOW TO MAKE WEAPONS/EMITTERS (UPDATED)

Posted: Sun Nov 02, 2008 7:54 pm
by bagger
I am trying to mod the weapons. I am on a MAC. The "special.cs.dso" has a dso at the end what does that mean? the source that you give is an exe is it for a pc only? how can I mod the mac files? When I open the special.cs.dso it is not all in english looks like code.
What can I do?

Re: TUTORIAL: HOW TO MAKE WEAPONS/EMITTERS (UPDATED)

Posted: Sun Nov 02, 2008 8:47 pm
by Guest
Well you need the special.cs file the dso is what thinktanks reads though. download the special.cs file and edit it to your liking then save and move the special.cs.dso out of the scripts folder. Open TT and it will make a new dso except it will have your new weapons. Do this whenever you want to edit the projectiles.

Re: TUTORIAL: HOW TO MAKE WEAPONS/EMITTERS (UPDATED)

Posted: Wed Dec 31, 2008 12:59 pm
by Metal
when I do it like benblue,the volcanorock works only man,I dont know why the other projectiles not work? :tankerconfused2:

Re: TUTORIAL: HOW TO MAKE WEAPONS/EMITTERS (UPDATED)

Posted: Wed Jan 21, 2009 10:46 am
by *Sheena*
Max works missions and his spec.cs file are the best tools to learn from how I learned

Re: TUTORIAL: HOW TO MAKE WEAPONS/EMITTERS (UPDATED)

Posted: Sun Jun 21, 2009 6:44 am
by Phoenix
for my KOTH map i want to add a powerup that has a knockback effect.

no damage to the enemy player but it knocks the enemy in the direction it was hit

is it possible?
its for my sumo map.

Re: TUTORIAL: HOW TO MAKE WEAPONS/EMITTERS (UPDATED)

Posted: Fri Oct 30, 2009 6:46 am
by LT-Conel
This post was edited by LGM...

Please don't repeat someome's spam post by quoting it later in the thread. Thank you.

Re: TUTORIAL: HOW TO MAKE WEAPONS/EMITTERS (UPDATED)

Posted: Sat Dec 05, 2009 10:23 pm
by Brandie
Can you make a link that goes strate to the file douload

Re: TUTORIAL: HOW TO MAKE WEAPONS/EMITTERS (UPDATED)

Posted: Tue Jan 26, 2010 4:49 am
by CybotronDZ2
im also new at modding in dash codes i typed /laser and it said NOT A VALID CODE and i did this:

(%code $= "/marea" )
call("adminprojectilechanger",%sender,%a2,"SplashProjectile");
else if (%code $= "/mspeedy" )
call("adminprojectilechanger",%sender,%a2,"SpeedyProjectile");
else if (%code $= "/mbounce" )
call("adminprojectilechanger",%sender,%a2,"BounceProjectile");
else if (%code $= "/restart" )
call("restartGame",%sender);
else

else if(%code $= "/laser")
if(IsAdmin(%sender,"You're not an admin"))
admprojectilechanger(%sender,%msg,"Laser");
return; commandToClient(%sender,'BottomPrint', %code@ " IS NOT A VALID