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TUTORIAL: HOW TO MAKE WEAPONS/EMITTERS (UPDATED)

Modding questions, answers, help.....

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bagger
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Re: TUTORIAL: HOW TO MAKE WEAPONS/EMITTERS (UPDATED)

Post by bagger »

I am trying to mod the weapons. I am on a MAC. The "special.cs.dso" has a dso at the end what does that mean? the source that you give is an exe is it for a pc only? how can I mod the mac files? When I open the special.cs.dso it is not all in english looks like code.
What can I do?
Guest

Re: TUTORIAL: HOW TO MAKE WEAPONS/EMITTERS (UPDATED)

Post by Guest »

Well you need the special.cs file the dso is what thinktanks reads though. download the special.cs file and edit it to your liking then save and move the special.cs.dso out of the scripts folder. Open TT and it will make a new dso except it will have your new weapons. Do this whenever you want to edit the projectiles.
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Metal
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Re: TUTORIAL: HOW TO MAKE WEAPONS/EMITTERS (UPDATED)

Post by Metal »

when I do it like benblue,the volcanorock works only man,I dont know why the other projectiles not work? :tankerconfused2:
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*Sheena*
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Re: TUTORIAL: HOW TO MAKE WEAPONS/EMITTERS (UPDATED)

Post by *Sheena* »

Max works missions and his spec.cs file are the best tools to learn from how I learned
Joined the redneck class in 1963
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Phoenix
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Re: TUTORIAL: HOW TO MAKE WEAPONS/EMITTERS (UPDATED)

Post by Phoenix »

for my KOTH map i want to add a powerup that has a knockback effect.

no damage to the enemy player but it knocks the enemy in the direction it was hit

is it possible?
its for my sumo map.
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LT-Conel
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Re: TUTORIAL: HOW TO MAKE WEAPONS/EMITTERS (UPDATED)

Post by LT-Conel »

This post was edited by LGM...

Please don't repeat someome's spam post by quoting it later in the thread. Thank you.
LT-Conel has been here!! X_X
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Brandie
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Re: TUTORIAL: HOW TO MAKE WEAPONS/EMITTERS (UPDATED)

Post by Brandie »

Can you make a link that goes strate to the file douload
(U)nidentified (F)lying (O)bject
(U)nidentified (F)reak
(U)hhhh


2 + 2 = 7, who agrees.

3.1415926535897932384626433832795

http://forums.planetthinktanks2.com/Thi ... f=4&t=5537
~Brandon
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CybotronDZ2
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Re: TUTORIAL: HOW TO MAKE WEAPONS/EMITTERS (UPDATED)

Post by CybotronDZ2 »

im also new at modding in dash codes i typed /laser and it said NOT A VALID CODE and i did this:

(%code $= "/marea" )
call("adminprojectilechanger",%sender,%a2,"SplashProjectile");
else if (%code $= "/mspeedy" )
call("adminprojectilechanger",%sender,%a2,"SpeedyProjectile");
else if (%code $= "/mbounce" )
call("adminprojectilechanger",%sender,%a2,"BounceProjectile");
else if (%code $= "/restart" )
call("restartGame",%sender);
else

else if(%code $= "/laser")
if(IsAdmin(%sender,"You're not an admin"))
admprojectilechanger(%sender,%msg,"Laser");
return; commandToClient(%sender,'BottomPrint', %code@ " IS NOT A VALID
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