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Team Battle Mode League Season 10: Season Mode

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supratank
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Team Battle Mode League Season 10: Season Mode

Post by supratank »

Team Battle Mode Season 10

Destroying Tanks since this game was created...


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Commissioner: Supratank
Vice-Commissioner: Lep

Game times are Tuesday evenings at 9:30 EST. (6:30 PST) Season will begin June 30.
The June 23 game will be a PRE-SEASON game.


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----->>> TEAM ROSTER <<<-----

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----->>> SEASON SCHEDULE <<<-----

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__________________________________________

----->>> SCORE GRAPH <<<-----

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__________________________________________

----->>> SEASON STATISTICS <<<-----

Coming Soon

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:rtfm: OFFICIAL TBML Rules:

TEAMS: This is a 5 on 5 season. Each team will be composed of 6 players. Captains are in charge of determining the game roster each week. Pre-game organization will take place by e-mail or in a pre-game warmup server. Players who would like to serve as Captains can volunteer by posting. All teams will be formed via a draft.

LEAGUE MANAGEMENT: The league is managed by captains through a vote from all captains of teams in matters where it is necessary. When a team has co-captains, only one vote per team will be accepted. The League commissioner will serve to moderate and bring agenda items before the captains. Captains may also present items upon discussion with the Commissioner. The Commissioner, with vote from captains, can also take action to suspend a player from play, based on poor sportsmanship in a game, in a posting on a league forum thread, or in sending e-mail related to the league. If necessary, Captains may remove the Commissioner or another Captain by majority vote. Captains are responsible for disruptive team behavior. The Commissioner will not be a Team Captain.

GAMES & TIMES: Games are Tuesdays at 9:30 pm Eastern (USA). All servers will be password protected. The Commissioner will communicate the server passwords to team Captains. Teams must gather and be ready to play on time. Having an incomplete team is not a reason to start late. Captains are responsible for communicating the time of play, and ensuring teams are present. Games should start no later than 9:35 PM Eastern. Play will consist of two 15 minute games between teams of five. The second game should begin immediately after the first game, with no delays (unless by prior mutual agreement of both Captains). Captains must both agree that they are ready to start the match by saying "GAME ON AT RESTART". When ready, the game will be started by resetting the server (using the "/restart" command) or by letting the timer wind down.

MAPS & SERVERS: Games willl be played on servers provided the league (to be determined). Other players can provide servers if for some reason the previous ones are not available, provided that the hoster is not playing TT on the same computer that is hosting. Maps for the regular season are pre-determined from a list of posted maps. There will be a different map each week, but all games in a given week are played on the same map. If possible, the Captians should Admin the game to facilitate resetting the server, changing colors, etc. One observer per team is allowed if agreed upon by the Team Captains. Observers must change their color to red and must not chat at all during the games. Voice chat during league games is not allowed.

LAG / CONNECTION ISSUES: Lag or connection issues should be tested and worked out prior to the start of the game. The two Captains should discuss issues relating to server problems. Players should communicate with their captain if there is a server problem using private or team chat. Once a game has started it must be completed. It may not be stopped mid-game due to lag. In case of a server crash mid-game, the score should be noted. A full 15-minute game can then be continued on another server, but the score from the aborted game will be added to the new score. If this is not possible, then by mutual agreement of the 2 Captains and the Commissioner, the game may be rescheduled.

SCORING: During the regular season, a match consists of two games, and two games only. Match play shall be scored as follows: at the end of each 15-minute game, the team with the higher score shall be awarded two points and the team with the lower score shall be awarded no points. In the case of a tie, both teams shall be awarded one point. (Win = 2 pt, Tie = 1 pt, Loss = 0 pt). In addition, one bonus point will be awarded to a team that wins both games of the match. However, the bonus point will not be awarded if the teams were not even, or if the game was forfeited. A 4 on 4 game can be eligible for the bonus point, but must be mutually agreed upn by both captains (this opportunity will be lost if there is repeated poor attendance by a team). Thus the possible scores for a match are:

* WW = 4 pt + 1 bonus pt = 5 pts
* WT = 3 pt
* WL = 2 pt
* TT = 2 pt
* LT = 1 pt
* LL = 0 pt

Screenshots of the game scores should be posted immediately after the match in the screenshot thread.

ATTENDANCE: If a team shows up with less than 5 players, a 4 on 4 game can be played by mutual agreement (as noted above in Scoring). However, this can only happen once per team per season. If it happens a second time, a 4 on 4 game can be played by mutual agreement, but the team with poor attendance will not be eligible for the bonus point and the other team will be eligible.

DISPUTES/CONFLICTS: If a conflict should arise between players/teams, players will notify their Captain to address the conflict within 4 hours of the game. If it cannot be resolved, the issue will be brought to the League Commissioner. If the Commissioner is unable to resolve the issue or is directly involved in the conflict, then the issue will be presented for a majority vote by all team Captains. Captains will present conflicts between each other to the forum of Captains to be resolved by majority vote. The Commissioner and/or vice-commissioner will moderate, facilitate resolution and cast a tie-breaking vote when necessary.

PLAYER REPLACEMENT: A draft pool of reserve players will exist to replace players no longer able to play, for whatever reason. The Commissioner will help teams maintain parity by filling vacant team slots, in conjunction and with input from other Captains. Final discretion for player placement is assigned to the Commissioner to keep league play operating in a good way. Replacement players must be approved by the Commissioner at least 24 hours prior to game time.

SUBSTITUTIONS: Substitutions with pick-up players are not allowed. Teams may adjust their roster with players from their own team, but this must be done within 10 seconds and with minimal disruption. When possible any anticipated roster switching should be announced to the other team in advance. If an extra player is on the field for more than 1 minute, the offending team shall forfeit the game.

PLAYOFFS: The top 4 teams will advance into the playoffs to be determined by final league standings. During the playoff matches, the teams cannot tie. Thus a minimum of 2 games are played using the same match scoring system described above. In the event of a tie after the first 2 games (e.g. Tie followed by another Tie, or a Win-Loss followed by Loss-Win) then a 3rd game is played. Additional games are played until a team has more points than the other. For example, if Team A wins Game 1 and Game 2 is a Tie, Team A wins the match (final score of 3 to 1).

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TBML 10 Players Map pack

All of the season maps are available in the download below. Once downloaded extract the contents of the zip file and copy the 10 terrain files, then go to your missions folder and paste the maps in - if you are asked to replace any items just select yes to all. To find the missions folder go to your Thinktanks game folder on your hard drive and then go to game/data/missions. If you have any problems doing this please email or pm Dazzle.

Download the TBML 10 players map pack here: TBML 10 Maps

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IMPORTANT FOR ALL PLAYERS!

In Team Battle Mode League, we use wide open port settings to minimize lag. This is an easy modifcation you can do to your TT application that will increase the maximum speed that data can flow in and out of your comuter to the server. NUTS! and several other folks worked very hard to optimize these settings. If you haven't done so already, please follow this brief tutorial: http://nutstank.googlepages.com/changingthepref.cs It is imperative that all players do this!
"For the love of all that is good and holy.... Don't back up Feathers!!!"
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supratank
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Re: Team Battle Mode League Season 10: Season Mode

Post by supratank »

Edit: Map Summary moved here from top post. -Rx

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----->> MAP SUMMARY <<-----
Basic Training by Fèáthèrs McGráw & w00t (modwiz)
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Slothland by Rabban and InfiniteMonkey & w00t (modwiz)
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Jagged Edge by Dazzle & w00t (modwiz)
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Luscious Lands by Dazzle & w00t (modwiz)
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Dynamite Downs by Dazzle
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DC2 by Dash & Dazzle (modwiz)
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T9 by Triv
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T10 by Triv
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Jejunum Jebels by Triv
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Final Frontier by Triv
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Sign ups end Sunday at Midnight.

Here is who is in right now.

In - Tankerbel - Captain
Gray - Captain
Lep - Captain
Jerry - Captain
Quagga
Baba
Supra
General Vig
Bigiron
Banshee - Captain
Woot
Player-36
dlael
blind cide
Smacky
abtreavis
Monica
Doc Sawbones
Musick
Dash
Bombo
Old Tanker
dad - Captain
crazy
Tank0r
Rabban
Jangles
kj
jedirieb
fishtank
Lancer
Val
CB
Memphis
Feathers (Dropped on request)
Burnsie
Pug-In-a-Mailbox
LGM
Mighty Mouse
Niko
t-34

RESERVE POOL:

Cloud
"For the love of all that is good and holy.... Don't back up Feathers!!!"
dad
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Re: Team Battle Mode League Season 10: Season Mode

Post by dad »

Everything looks ok to me.

Team name: Doctors of Death aka Double D's
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Re: Team Battle Mode League Season 10: Season Mode

Post by Mighty Mouse »

Is it too late for the Mouse to throw his hat in the ring?
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Taylor
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Re: Team Battle Mode League Season 10: Season Mode

Post by Taylor »

you stole that mac pic!!

season looks great, wish i could be in it. :tankerdown:
I signed up on New Years!
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Re: Team Battle Mode League Season 10: Season Mode

Post by LGM »

This should be fun!

One question in the rules...

It says this is a 5 on 5 league, but then, further down in "Games and Times" it says
Games should start no later than 10:05 PM Eastern. Play will consist of two 15 minute games between teams of four.
Just an oversight, I'm sure.

Thanks for getting this going!
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gray
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Re: Team Battle Mode League Season 10: Season Mode

Post by gray »

Gray's team name: To be announced

I'll be away for the preseason matchup, so I'll have my co-cap runnin things. Seeya's Tuesday.
Last edited by gray on Thu Jun 18, 2009 7:59 am, edited 1 time in total.
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CB
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Re: Team Battle Mode League Season 10: Season Mode

Post by CB »

Rules edited to reflect the no later than 9:35 start. I'm sure its a typo.
They bought their tickets, they knew what they were getting into. I say, let 'em crash.


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.

Red still sucks!
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Feathers McGraw
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Re: Team Battle Mode League Season 10: Season Mode

Post by Feathers McGraw »

Unfortunately I'm gonna have to take my name off the list.

I've got a conflict Tuesday nights for the rest of the summer. Can't work around that.
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supratank
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Re: Team Battle Mode League Season 10: Season Mode

Post by supratank »

Niko is in! Remember sign-ups end 11:59pm Sunday :-)

Draft is Tues 10 EST. LGM is hosting the server.

Captains - I will send pass for draft. Please have your players ordered by pick preference so this can move quickly.

Thanks to all of you for stepping up as captains: Lep, Banshee, Tankerbel, Gray, Dad, Jerry

Thanks to our map makers for original TBM maps.

Thanks to Dash, LGM, BC for hosting confirmations.

Thanks to RX for providing PSL graphics to aid in getting initial post up.

Am i missing anyone.... this is most assuredly a team putting this together!

I believe this is going to be a great season and I cant wait to get it started!
"For the love of all that is good and holy.... Don't back up Feathers!!!"
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