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tank.DB.cs folder has my tank speed for light tank?

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tank.DB.cs folder has my tank speed for light tank?

Post by bla bla »

where is my late light tank speed, here is my tank.DB.cs folder!



Å TankData MediumTank category Tanks shapeFile ~/data/shapes/tanks/tank02.dts brainShapeFile ~/data/shapes/tanks/brainjar02.dts Camera DefaultTankCamera fx DefaultTankFx misc DefaultTankMisc turnRate 68 accelRate 12 deccelRate 20 coastDeccelRate 10 antiSlideRate 11.1 maxSpeed 11.9 turretVerCenter 2 turretHorRange 58.5 turretVerRange 21 turretAutoLevel 0.5 suspensionRange 0.6 springRangeX 0.06 springRangeY springVelScale 1 springCorrectScale1 springCorrectScale2 0.99 damageAmount 14 damageScale armorScale fireScale defaultProjectile DefaultProjectile ai GoldMediumAI LightTank ~/data/shapes/tanks/tank01.dts ~/data/shapes/tanks/brainjar01.dts 15.9 61 10.9 53.5 0.92 11.8 0.8 LightProjectile GoldLightAI HeavyTank ~/data/shapes/tanks/tank03.dts ~/data/shapes/tanks/brainjar03.dts 8.5 7.85 82 8.25 24 9.1 HeavyProjectile GoldHeavyAI BabyBoss ~/data/shapes/tanks/tank05.dts ~/data/shapes/tanks/brainjar04.dts BabyBossFX 16 15 10.2 33.5 1.8 BronzeLightTank ~/data/shapes/tanks/bot01.dts BronzeLightAI BronzeMediumTank BronzeMediumAI BronzeHeavyTank BronzeHeavyAI SilverLightTank ~/data/shapes/tanks/bot02.dts SilverLightAI SilverMediumTank SilverMediumAI SilverHeavyTank SilverHeavyAI GoldLightTank ~/data/shapes/tanks/bot03.dts GoldMediumTank GoldHeavyTank BossTank ~/data/shapes/tanks/tank04.dts ufoFX 45 BossAI 50 8 ProjectileData ZeroProjectile count 0 TargetLight TargetLightAI TargetMedium TargetMediumAI TargetHeavy TargetHeavytAI 18 0.1 TargetSaucer TargetSaucerAI 3.5  A QE PE P ÿ
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Last edited by bla bla on Tue Oct 07, 2008 7:04 pm, edited 1 time in total.
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Re: tank.DB.cs folder has my tank speed for light tank?

Post by bla bla »

i have another question.....do you need a DTS. file for the skins in the old ptt sight?
or do i just copy and paste the set in my tanks folder?

please help :thumbup:
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Re: tank.DB.cs folder has my tank speed for light tank?

Post by Guest »

your looking at your tank.db.cs.dso I think you need tank.db.cs to edit speed
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Re: tank.DB.cs folder has my tank speed for light tank?

Post by MusickTMG »

pinkfloyd wrote:your looking at your tank.db.cs.dso I think you need tank.db.cs to edit speed
no no no,

there is no . between the tank and the db.

The file that you want to look at is tankdb.cs

that is located in game/server/scripts
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Re: tank.DB.cs folder has my tank speed for light tank?

Post by Mr Phobik »

Bla, that is the dso. You need to download the cs to edit the settings for the tanks which you can get Here. Place that in game/server/scripts and once you edit something in it, be sure to delete the dso.
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Re: tank.DB.cs folder has my tank speed for light tank?

Post by *Sheena* »

if your lookin to just change your tank put this at the end of your mission file....should look like this except take out my explanations of each

//Object Write End//
//LightTank//
LightTank.shapeFile = "game/data/shapes/tanks/tank01.dts";
LightTank.brainShapeFile = "game/data/shapes/tanks/brainjar01.dts";
LightTank.camera = "DefaultTankCamera";
LightTank.fx = "DefaultTankFx";
LightTank.turnrate = 90.0; controls how your tank turns
LightTank.accelrate = 30.0; this is how fast the tank will get to it's max speed
LightTank.maxspeed = 40.0; this is how fast the tank will go
LightTank.deccelrate = 100.0; this is how your tank stops the lower the # the longer it takes
LightTank.coastdeccelrate = 100.0; this is how it slows down
LightTank.antiSliderate = 50.0; keeps tank from sliding all over the place lower the # the more it slides
LightTank.suspensionrange = 2.0; this keeps your tank on the ground the higher the # the taller your treads get
LightTank.springrangeX = 0.06; this keeps your tank upright (unless you want your tank to dance)
LightTank.springrangeY = 0.06; this keeps your tank upright (unless you want your tank to dance)
LightTank.springvelscale = 1.0; not sure never played with this one
LightTank.springcorrectscale = 2.0; not sure never played with this one
LightTank.springcorrectscale = 0.99; not sure never played with this one
LightTank.turretvercenter = 2.0; not sure never played with this one
LightTank.turrethorsange = 90.0; not sure never played with this one
LightTank.turretversange = 30.0; not sure never played with this one
LightTank.turretautoleve = 0.92; not sure never played with this one
LightTank.damageamount = 12; not sure never played with this one
LightTank.damagescale = 1.0; not sure never played with this one

LightTank.armorscale = 1.0; how much armor for tank the higher the number more it takes to kill you
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Re: tank.DB.cs folder has my tank speed for light tank?

Post by Matt-Ectl-Xp- »

I Would Go With What Sheena/Musick Say Just My Two Sence But Its Probly Best
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Re: tank.DB.cs folder has my tank speed for light tank?

Post by Matt-Ectl-Xp- »

bla bla wrote:where is my late light tank speed, here is my tank.DB.cs folder!



Å TankData MediumTank category Tanks shapeFile ~/data/shapes/tanks/tank02.dts brainShapeFile ~/data/shapes/tanks/brainjar02.dts Camera DefaultTankCamera fx DefaultTankFx misc DefaultTankMisc turnRate 68 accelRate 12 deccelRate 20 coastDeccelRate 10 antiSlideRate 11.1 maxSpeed 11.9 turretVerCenter 2 turretHorRange 58.5 turretVerRange 21 turretAutoLevel 0.5 suspensionRange 0.6 springRangeX 0.06 springRangeY springVelScale 1 springCorrectScale1 springCorrectScale2 0.99 damageAmount 14 damageScale armorScale fireScale defaultProjectile DefaultProjectile ai GoldMediumAI LightTank ~/data/shapes/tanks/tank01.dts ~/data/shapes/tanks/brainjar01.dts 15.9 61 10.9 53.5 0.92 11.8 0.8 LightProjectile GoldLightAI HeavyTank ~/data/shapes/tanks/tank03.dts ~/data/shapes/tanks/brainjar03.dts 8.5 7.85 82 8.25 24 9.1 HeavyProjectile GoldHeavyAI BabyBoss ~/data/shapes/tanks/tank05.dts ~/data/shapes/tanks/brainjar04.dts BabyBossFX 16 15 10.2 33.5 1.8 BronzeLightTank ~/data/shapes/tanks/bot01.dts BronzeLightAI BronzeMediumTank BronzeMediumAI BronzeHeavyTank BronzeHeavyAI SilverLightTank ~/data/shapes/tanks/bot02.dts SilverLightAI SilverMediumTank SilverMediumAI SilverHeavyTank SilverHeavyAI GoldLightTank ~/data/shapes/tanks/bot03.dts GoldMediumTank GoldHeavyTank BossTank ~/data/shapes/tanks/tank04.dts ufoFX 45 BossAI 50 8 ProjectileData ZeroProjectile count 0 TargetLight TargetLightAI TargetMedium TargetMediumAI TargetHeavy TargetHeavytAI 18 0.1 TargetSaucer TargetSaucerAI 3.5  A QE PE P ÿ
D I/0 N7:D.I/0 N7:D\I/0 N7:D†I/0 N7:D›I/0 N7:D®I/0 N7:DÇI/0 N7:DÔI/0 N7:DâI/0 N7:DõI/0 N7:Dÿ I/0 N7:Dÿ I/0 N7:Dÿ) I/0 N7:Dÿ: I/0 N7:DÿN I/0 N7:Dÿa I/0 N7:Dÿu I/0 N7:Dÿ† I/0 N7:Dÿ† I/0 N7:Dÿ§ I/0 N7:Dÿ) I/0 N7:DÿÑ I/0 N7:Dÿã I/0 N7:Dÿ§ I/0 N7:Dÿ§ I/0 N7:Dÿ§ I/0 N7:Dÿ I/0 N7:E I/0 N7: @A QE PE P ÿ¦ DÿE I/0 N7:Dÿd I/0 N7:Dÿ‡ I/0 N7:Dÿã I/0 N7:DâI/0 N7:DÿŒ I/0 N7:Dÿ I/0 N7:Dÿ” I/0 N7:Dÿ™ I/0 N7:Dÿž I/0 N7:Dÿ£ I/0 N7:Dÿ§ I/0 N7:Dÿ§ I/0 N7:Dÿ§ I/0 N7:E I/0 N7: @A QE PE P ÿ? DÿÍ I/0 N7:Dÿì I/0 N7:Dÿ I/0 N7:Dÿ I/0 N7:Dÿ I/0 N7:Dÿ I/0 N7:DÇI/0 N7:Dÿ§ I/0 N7:Dÿ I/0 N7:Dÿ# I/0 N7:DÿN I/0 N7:Dÿ§ I/0 N7:Dÿ§ I/0 N7:Dÿ' I/0 N7:E I/0 N7: @A QE PE P ÿá DÿL I/0 N7:Dÿk I/0 N7:DÿŽ I/0 N7:Dÿ™ I/0 N7:Dÿœ I/0 N7:Dÿ™ I/0 N7:DÿŒ I/0 N7:DÿŸ I/0 N7:Dÿ¤ I/0 N7:Dÿ™ I/0 N7:DõI/0 N7:Dÿ£ I/0 N7:Dÿ§ I/0 N7:Dÿ© I/0 N7:Dÿ§ I/0 N7:E I/0 N7: @A QE PE P ÿ Dÿ½ I/0 N7:E I/0 N7: @A QE PE P ÿ) Dÿ½ I/0 N7:E I/0 N7: @A QE PE P ÿM Dÿ½ I/0 N7:E I/0 N7: @A QE PE P ÿq Dÿ7 I/0 N7:E I/0 N7: @A QE PE P ÿ• Dÿ7 I/0 N7:E I/0 N7: @A QE PE P ÿ¹ Dÿ7 I/0 N7:E I/0 N7: @A QE PE P ÿÝ Dÿ¯ I/0 N7:E I/0 N7: @A QE PE P ÿ Dÿ¯ I/0 N7:E I/0 N7: @A QE PE P ÿ% Dÿ¯ I/0 N7:E I/0 N7: @A QE PE P ÿš Dÿó I/0 N7:Dÿ¯ I/0 N7:Dÿ I/0 N7:Dÿ I/0 N7:E I/0 N7:Dÿ" I/0 N7:Dÿ% I/0 N7:DâI/0 N7:DõI/0 N7:Dÿ I/0 N7:Dÿ% I/0 N7: @A QE PE P ÿµ DÿK I/0 N7: @A QE PE P ÿë E I/0 N7:Dÿ6 I/0 N7:Dÿ% I/0 N7:Dÿ‡ I/0 N7: @A QE PE P ÿ! E I/0 N7:Dÿ6 I/0 N7:DÔI/0 N7:Dÿ I/0 N7: @A QE PE P ÿW E I/0 N7:Dÿ6 I/0 N7:Dÿž I/0 N7:Dÿ¡ I/0 N7: @A QE PE P ÿ E I/0 N7:Dÿ6 I/0 N7:DÿÁ I/0 N7:Dÿ™ I/0 N7: @
A ² f ¥ _  0 ƒ ) t ú g ó Y Ä M ½ E ­ 6 ¢ ' Ÿ X ê - Ü Í å ¡ Á “ ­ ƒ  t ‰ c y U e ' U A 1 ú é
Û ù ­ é C G b 7 3 Ã ® , 0
4 • š Ñ Õ ; À Ä X ì + j 4 þ È \ ù Õ ±  i E ! ý Ù 7 ž . õ ü s = Ñ ¥ Ð . • ý ó ò ê Ç % Œ æ á ¾ ƒ Ö Ø | F Ú S ¬ q ½ Ï © Æ ˜ ½ ‹ ´ y « e ¢ µ z Q ™ £ ø h ?  + ‡ š ï _ ~
u … O ã ’ m
2 ø l ‰ ‘ æ V å c € × Z w  Ô D Ê Q n v Ë ; ¾ H e ˆ Ý M © ? ˜ 6 J d  - M
$ A ð Ì ¨ „ ` < ô [ Â ) $ 8 R ¹

ö è | J ± \ & ð º * â ¾ š v R .
Whoa Thats The wroung File You Need The Tankdb.cs
NOT tankdb.cs.dso That Will Not Work
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Re: tank.DB.cs folder has my tank speed for light tank?

Post by bla bla »

ok so i did that then do i see a sentence that says tankData(Light tank : Medium tank)? and then i change the speed that is below that?
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Re: tank.DB.cs folder has my tank speed for light tank?

Post by Mr Phobik »

Code: Select all

datablock TankData(LightTank : MediumTank)
{
   shapeFile = "~/data/shapes/tanks/tank01.dts";
   brainShapeFile = "~/data/shapes/tanks/brainjar01.dts";

   maxSpeed = 15.9;         // meters per second (in forward direction)
   accelRate = 14.0;         // increase velocity this many meters per second
   deccelRate = 20.0;        // when breaking, decrease velocity
   turnRate = 61.0;          // degrees per second
   antiSlideRate = 10.9;

   turretHorRange = 53.5;    // range in +/- degrees of turret horizontally
   turretAutoLevel = 0.92;

   damageAmount = 11.8;      // total amount of damage tank can withstand
   suspensionRange = 0.8;    // proportion of wheel size for wheel to move up/down

   damageScale = 1.0;        // multiply damage we do to others by this amount
   armorScale = 1.0;         // multiply damage we take by this amount (note: smaller better)

   defaultProjectile = "LightProjectile";
   ai = GoldLightAI;
};
This is the light tank data. If you want to change the max speed, you would have to edit:

Code: Select all

maxSpeed = 15.9;         // meters per second (in forward direction)
So if I wanted to change the speed to 24, it would look like:

Code: Select all

maxSpeed = 24;         // meters per second (in forward direction)
Most of the settings have a description of what it does, which starts with a "//". For the max speed, beside it it shows what it does:

Code: Select all

// meters per second (in forward direction)
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