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tank.DB.cs folder has my tank speed for light tank?
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tank.DB.cs folder has my tank speed for light tank?
where is my late light tank speed, here is my tank.DB.cs folder!
Å TankData MediumTank category Tanks shapeFile ~/data/shapes/tanks/tank02.dts brainShapeFile ~/data/shapes/tanks/brainjar02.dts Camera DefaultTankCamera fx DefaultTankFx misc DefaultTankMisc turnRate 68 accelRate 12 deccelRate 20 coastDeccelRate 10 antiSlideRate 11.1 maxSpeed 11.9 turretVerCenter 2 turretHorRange 58.5 turretVerRange 21 turretAutoLevel 0.5 suspensionRange 0.6 springRangeX 0.06 springRangeY springVelScale 1 springCorrectScale1 springCorrectScale2 0.99 damageAmount 14 damageScale armorScale fireScale defaultProjectile DefaultProjectile ai GoldMediumAI LightTank ~/data/shapes/tanks/tank01.dts ~/data/shapes/tanks/brainjar01.dts 15.9 61 10.9 53.5 0.92 11.8 0.8 LightProjectile GoldLightAI HeavyTank ~/data/shapes/tanks/tank03.dts ~/data/shapes/tanks/brainjar03.dts 8.5 7.85 82 8.25 24 9.1 HeavyProjectile GoldHeavyAI BabyBoss ~/data/shapes/tanks/tank05.dts ~/data/shapes/tanks/brainjar04.dts BabyBossFX 16 15 10.2 33.5 1.8 BronzeLightTank ~/data/shapes/tanks/bot01.dts BronzeLightAI BronzeMediumTank BronzeMediumAI BronzeHeavyTank BronzeHeavyAI SilverLightTank ~/data/shapes/tanks/bot02.dts SilverLightAI SilverMediumTank SilverMediumAI SilverHeavyTank SilverHeavyAI GoldLightTank ~/data/shapes/tanks/bot03.dts GoldMediumTank GoldHeavyTank BossTank ~/data/shapes/tanks/tank04.dts ufoFX 45 BossAI 50 8 ProjectileData ZeroProjectile count 0 TargetLight TargetLightAI TargetMedium TargetMediumAI TargetHeavy TargetHeavytAI 18 0.1 TargetSaucer TargetSaucerAI 3.5  A QE PE P ÿ
D I/0 N7:D.I/0 N7:D\I/0 N7:D†I/0 N7:D›I/0 N7:D®I/0 N7:DÇI/0 N7:DÔI/0 N7:DâI/0 N7:DõI/0 N7:Dÿ I/0 N7:Dÿ I/0 N7:Dÿ) I/0 N7:Dÿ: I/0 N7:DÿN I/0 N7:Dÿa I/0 N7:Dÿu I/0 N7:Dÿ†I/0 N7:Dÿ†I/0 N7:Dÿ§ I/0 N7:Dÿ) I/0 N7:DÿÑ I/0 N7:Dÿã I/0 N7:Dÿ§ I/0 N7:Dÿ§ I/0 N7:Dÿ§ I/0 N7:Dÿ I/0 N7:E I/0 N7: @A QE PE P ÿ¦ DÿE I/0 N7:Dÿd I/0 N7:Dÿ‡ I/0 N7:Dÿã I/0 N7:DâI/0 N7:DÿŒ I/0 N7:Dÿ I/0 N7:Dÿ†I/0 N7:Dÿ™ I/0 N7:Dÿž I/0 N7:Dÿ£ I/0 N7:Dÿ§ I/0 N7:Dÿ§ I/0 N7:Dÿ§ I/0 N7:E I/0 N7: @A QE PE P ÿ? Dÿà I/0 N7:Dÿì I/0 N7:Dÿ I/0 N7:Dÿ I/0 N7:Dÿ I/0 N7:Dÿ I/0 N7:DÇI/0 N7:Dÿ§ I/0 N7:Dÿ I/0 N7:Dÿ# I/0 N7:DÿN I/0 N7:Dÿ§ I/0 N7:Dÿ§ I/0 N7:Dÿ' I/0 N7:E I/0 N7: @A QE PE P ÿá DÿL I/0 N7:Dÿk I/0 N7:DÿŽ I/0 N7:Dÿ™ I/0 N7:Dÿœ I/0 N7:Dÿ™ I/0 N7:DÿŒ I/0 N7:DÿŸ I/0 N7:Dÿ¤ I/0 N7:Dÿ™ I/0 N7:DõI/0 N7:Dÿ£ I/0 N7:Dÿ§ I/0 N7:Dÿ© I/0 N7:Dÿ§ I/0 N7:E I/0 N7: @A QE PE P ÿ Dÿ½ I/0 N7:E I/0 N7: @A QE PE P ÿ) Dÿ½ I/0 N7:E I/0 N7: @A QE PE P ÿM Dÿ½ I/0 N7:E I/0 N7: @A QE PE P ÿq Dÿ7 I/0 N7:E I/0 N7: @A QE PE P ÿ• Dÿ7 I/0 N7:E I/0 N7: @A QE PE P ÿ¹ Dÿ7 I/0 N7:E I/0 N7: @A QE PE P ÿà Dÿ¯ I/0 N7:E I/0 N7: @A QE PE P ÿ Dÿ¯ I/0 N7:E I/0 N7: @A QE PE P ÿ% Dÿ¯ I/0 N7:E I/0 N7: @A QE PE P ÿš Dÿó I/0 N7:Dÿ¯ I/0 N7:Dÿ I/0 N7:Dÿ I/0 N7:E I/0 N7:Dÿ" I/0 N7:Dÿ% I/0 N7:DâI/0 N7:DõI/0 N7:Dÿ I/0 N7:Dÿ% I/0 N7: @A QE PE P ÿµ DÿK I/0 N7: @A QE PE P ÿë E I/0 N7:Dÿ6 I/0 N7:Dÿ% I/0 N7:Dÿ‡ I/0 N7: @A QE PE P ÿ! E I/0 N7:Dÿ6 I/0 N7:DÔI/0 N7:Dÿ I/0 N7: @A QE PE P ÿW E I/0 N7:Dÿ6 I/0 N7:Dÿž I/0 N7:Dÿ¡ I/0 N7: @A QE PE P ÿ E I/0 N7:Dÿ6 I/0 N7:Dÿà I/0 N7:Dÿ™ I/0 N7: @
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4 • š Ñ Õ ; À Ä X ì + j 4 þ È \ ù Õ ±  i E ! ý Ù 7 ž . õ ü s = Ñ ¥ à . • ý ó ò ê Ç % Œ æ á ¾ ƒ Ö Ø | F Ú S ¬ q ½ à © Æ ˜ ½ ‹ ´ y « e ¢ µ z Q ™ £ ø h ?  + ‡ š ï _ ~
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2 ø l ‰ ‘ æ V å c € × Z w Ô D Ê Q n v Ë ; ¾ H e ˆ à M © ? ˜ 6 J d - M
$ A ð Ì ¨ „ ` < ô [ Â ) $ 8 R ¹
ö è | J ± \ & ð º * â ¾ š v R .
Å TankData MediumTank category Tanks shapeFile ~/data/shapes/tanks/tank02.dts brainShapeFile ~/data/shapes/tanks/brainjar02.dts Camera DefaultTankCamera fx DefaultTankFx misc DefaultTankMisc turnRate 68 accelRate 12 deccelRate 20 coastDeccelRate 10 antiSlideRate 11.1 maxSpeed 11.9 turretVerCenter 2 turretHorRange 58.5 turretVerRange 21 turretAutoLevel 0.5 suspensionRange 0.6 springRangeX 0.06 springRangeY springVelScale 1 springCorrectScale1 springCorrectScale2 0.99 damageAmount 14 damageScale armorScale fireScale defaultProjectile DefaultProjectile ai GoldMediumAI LightTank ~/data/shapes/tanks/tank01.dts ~/data/shapes/tanks/brainjar01.dts 15.9 61 10.9 53.5 0.92 11.8 0.8 LightProjectile GoldLightAI HeavyTank ~/data/shapes/tanks/tank03.dts ~/data/shapes/tanks/brainjar03.dts 8.5 7.85 82 8.25 24 9.1 HeavyProjectile GoldHeavyAI BabyBoss ~/data/shapes/tanks/tank05.dts ~/data/shapes/tanks/brainjar04.dts BabyBossFX 16 15 10.2 33.5 1.8 BronzeLightTank ~/data/shapes/tanks/bot01.dts BronzeLightAI BronzeMediumTank BronzeMediumAI BronzeHeavyTank BronzeHeavyAI SilverLightTank ~/data/shapes/tanks/bot02.dts SilverLightAI SilverMediumTank SilverMediumAI SilverHeavyTank SilverHeavyAI GoldLightTank ~/data/shapes/tanks/bot03.dts GoldMediumTank GoldHeavyTank BossTank ~/data/shapes/tanks/tank04.dts ufoFX 45 BossAI 50 8 ProjectileData ZeroProjectile count 0 TargetLight TargetLightAI TargetMedium TargetMediumAI TargetHeavy TargetHeavytAI 18 0.1 TargetSaucer TargetSaucerAI 3.5  A QE PE P ÿ
D I/0 N7:D.I/0 N7:D\I/0 N7:D†I/0 N7:D›I/0 N7:D®I/0 N7:DÇI/0 N7:DÔI/0 N7:DâI/0 N7:DõI/0 N7:Dÿ I/0 N7:Dÿ I/0 N7:Dÿ) I/0 N7:Dÿ: I/0 N7:DÿN I/0 N7:Dÿa I/0 N7:Dÿu I/0 N7:Dÿ†I/0 N7:Dÿ†I/0 N7:Dÿ§ I/0 N7:Dÿ) I/0 N7:DÿÑ I/0 N7:Dÿã I/0 N7:Dÿ§ I/0 N7:Dÿ§ I/0 N7:Dÿ§ I/0 N7:Dÿ I/0 N7:E I/0 N7: @A QE PE P ÿ¦ DÿE I/0 N7:Dÿd I/0 N7:Dÿ‡ I/0 N7:Dÿã I/0 N7:DâI/0 N7:DÿŒ I/0 N7:Dÿ I/0 N7:Dÿ†I/0 N7:Dÿ™ I/0 N7:Dÿž I/0 N7:Dÿ£ I/0 N7:Dÿ§ I/0 N7:Dÿ§ I/0 N7:Dÿ§ I/0 N7:E I/0 N7: @A QE PE P ÿ? Dÿà I/0 N7:Dÿì I/0 N7:Dÿ I/0 N7:Dÿ I/0 N7:Dÿ I/0 N7:Dÿ I/0 N7:DÇI/0 N7:Dÿ§ I/0 N7:Dÿ I/0 N7:Dÿ# I/0 N7:DÿN I/0 N7:Dÿ§ I/0 N7:Dÿ§ I/0 N7:Dÿ' I/0 N7:E I/0 N7: @A QE PE P ÿá DÿL I/0 N7:Dÿk I/0 N7:DÿŽ I/0 N7:Dÿ™ I/0 N7:Dÿœ I/0 N7:Dÿ™ I/0 N7:DÿŒ I/0 N7:DÿŸ I/0 N7:Dÿ¤ I/0 N7:Dÿ™ I/0 N7:DõI/0 N7:Dÿ£ I/0 N7:Dÿ§ I/0 N7:Dÿ© I/0 N7:Dÿ§ I/0 N7:E I/0 N7: @A QE PE P ÿ Dÿ½ I/0 N7:E I/0 N7: @A QE PE P ÿ) Dÿ½ I/0 N7:E I/0 N7: @A QE PE P ÿM Dÿ½ I/0 N7:E I/0 N7: @A QE PE P ÿq Dÿ7 I/0 N7:E I/0 N7: @A QE PE P ÿ• Dÿ7 I/0 N7:E I/0 N7: @A QE PE P ÿ¹ Dÿ7 I/0 N7:E I/0 N7: @A QE PE P ÿà Dÿ¯ I/0 N7:E I/0 N7: @A QE PE P ÿ Dÿ¯ I/0 N7:E I/0 N7: @A QE PE P ÿ% Dÿ¯ I/0 N7:E I/0 N7: @A QE PE P ÿš Dÿó I/0 N7:Dÿ¯ I/0 N7:Dÿ I/0 N7:Dÿ I/0 N7:E I/0 N7:Dÿ" I/0 N7:Dÿ% I/0 N7:DâI/0 N7:DõI/0 N7:Dÿ I/0 N7:Dÿ% I/0 N7: @A QE PE P ÿµ DÿK I/0 N7: @A QE PE P ÿë E I/0 N7:Dÿ6 I/0 N7:Dÿ% I/0 N7:Dÿ‡ I/0 N7: @A QE PE P ÿ! E I/0 N7:Dÿ6 I/0 N7:DÔI/0 N7:Dÿ I/0 N7: @A QE PE P ÿW E I/0 N7:Dÿ6 I/0 N7:Dÿž I/0 N7:Dÿ¡ I/0 N7: @A QE PE P ÿ E I/0 N7:Dÿ6 I/0 N7:Dÿà I/0 N7:Dÿ™ I/0 N7: @
A ² f ¥ _  0 ƒ ) t ú g ó Y Ä M ½ E  6 ¢ ' Ÿ X ê - Ü à å ¡ à “  ƒ  t ‰ c y U e ' U A 1 ú é
Û ù  é C G b 7 3 Ã ® , 0
4 • š Ñ Õ ; À Ä X ì + j 4 þ È \ ù Õ ±  i E ! ý Ù 7 ž . õ ü s = Ñ ¥ à . • ý ó ò ê Ç % Œ æ á ¾ ƒ Ö Ø | F Ú S ¬ q ½ à © Æ ˜ ½ ‹ ´ y « e ¢ µ z Q ™ £ ø h ?  + ‡ š ï _ ~
u … O ã ’ m
2 ø l ‰ ‘ æ V å c € × Z w Ô D Ê Q n v Ë ; ¾ H e ˆ à M © ? ˜ 6 J d - M
$ A ð Ì ¨ „ ` < ô [ Â ) $ 8 R ¹
ö è | J ± \ & ð º * â ¾ š v R .
Last edited by bla bla on Tue Oct 07, 2008 7:04 pm, edited 1 time in total.
█bla bla BMT█
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- bla bla
- Need Major Repair
- Posts: 651
- Joined: Sun Jan 06, 2008 11:06 pm
- Location: in my room crying
Re: tank.DB.cs folder has my tank speed for light tank?
i have another question.....do you need a DTS. file for the skins in the old ptt sight?
or do i just copy and paste the set in my tanks folder?
please help
or do i just copy and paste the set in my tanks folder?
please help
█bla bla BMT█
^^^^^^^^^^^^
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^^^^^^^^^^^^
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Re: tank.DB.cs folder has my tank speed for light tank?
your looking at your tank.db.cs.dso I think you need tank.db.cs to edit speed
- MusickTMG
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Re: tank.DB.cs folder has my tank speed for light tank?
no no no,pinkfloyd wrote:your looking at your tank.db.cs.dso I think you need tank.db.cs to edit speed
there is no . between the tank and the db.
The file that you want to look at is tankdb.cs
that is located in game/server/scripts
Musick-TMG-
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Re: tank.DB.cs folder has my tank speed for light tank?
Bla, that is the dso. You need to download the cs to edit the settings for the tanks which you can get Here. Place that in game/server/scripts and once you edit something in it, be sure to delete the dso.
- *Sheena*
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Re: tank.DB.cs folder has my tank speed for light tank?
if your lookin to just change your tank put this at the end of your mission file....should look like this except take out my explanations of each
//Object Write End//
//LightTank//
LightTank.shapeFile = "game/data/shapes/tanks/tank01.dts";
LightTank.brainShapeFile = "game/data/shapes/tanks/brainjar01.dts";
LightTank.camera = "DefaultTankCamera";
LightTank.fx = "DefaultTankFx";
LightTank.turnrate = 90.0; controls how your tank turns
LightTank.accelrate = 30.0; this is how fast the tank will get to it's max speed
LightTank.maxspeed = 40.0; this is how fast the tank will go
LightTank.deccelrate = 100.0; this is how your tank stops the lower the # the longer it takes
LightTank.coastdeccelrate = 100.0; this is how it slows down
LightTank.antiSliderate = 50.0; keeps tank from sliding all over the place lower the # the more it slides
LightTank.suspensionrange = 2.0; this keeps your tank on the ground the higher the # the taller your treads get
LightTank.springrangeX = 0.06; this keeps your tank upright (unless you want your tank to dance)
LightTank.springrangeY = 0.06; this keeps your tank upright (unless you want your tank to dance)
LightTank.springvelscale = 1.0; not sure never played with this one
LightTank.springcorrectscale = 2.0; not sure never played with this one
LightTank.springcorrectscale = 0.99; not sure never played with this one
LightTank.turretvercenter = 2.0; not sure never played with this one
LightTank.turrethorsange = 90.0; not sure never played with this one
LightTank.turretversange = 30.0; not sure never played with this one
LightTank.turretautoleve = 0.92; not sure never played with this one
LightTank.damageamount = 12; not sure never played with this one
LightTank.damagescale = 1.0; not sure never played with this one
LightTank.armorscale = 1.0; how much armor for tank the higher the number more it takes to kill you
//Object Write End//
//LightTank//
LightTank.shapeFile = "game/data/shapes/tanks/tank01.dts";
LightTank.brainShapeFile = "game/data/shapes/tanks/brainjar01.dts";
LightTank.camera = "DefaultTankCamera";
LightTank.fx = "DefaultTankFx";
LightTank.turnrate = 90.0; controls how your tank turns
LightTank.accelrate = 30.0; this is how fast the tank will get to it's max speed
LightTank.maxspeed = 40.0; this is how fast the tank will go
LightTank.deccelrate = 100.0; this is how your tank stops the lower the # the longer it takes
LightTank.coastdeccelrate = 100.0; this is how it slows down
LightTank.antiSliderate = 50.0; keeps tank from sliding all over the place lower the # the more it slides
LightTank.suspensionrange = 2.0; this keeps your tank on the ground the higher the # the taller your treads get
LightTank.springrangeX = 0.06; this keeps your tank upright (unless you want your tank to dance)
LightTank.springrangeY = 0.06; this keeps your tank upright (unless you want your tank to dance)
LightTank.springvelscale = 1.0; not sure never played with this one
LightTank.springcorrectscale = 2.0; not sure never played with this one
LightTank.springcorrectscale = 0.99; not sure never played with this one
LightTank.turretvercenter = 2.0; not sure never played with this one
LightTank.turrethorsange = 90.0; not sure never played with this one
LightTank.turretversange = 30.0; not sure never played with this one
LightTank.turretautoleve = 0.92; not sure never played with this one
LightTank.damageamount = 12; not sure never played with this one
LightTank.damagescale = 1.0; not sure never played with this one
LightTank.armorscale = 1.0; how much armor for tank the higher the number more it takes to kill you
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Re: tank.DB.cs folder has my tank speed for light tank?
I Would Go With What Sheena/Musick Say Just My Two Sence But Its Probly Best
- Matt-Ectl-Xp-
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Re: tank.DB.cs folder has my tank speed for light tank?
Whoa Thats The wroung File You Need The Tankdb.csbla bla wrote:where is my late light tank speed, here is my tank.DB.cs folder!
Å TankData MediumTank category Tanks shapeFile ~/data/shapes/tanks/tank02.dts brainShapeFile ~/data/shapes/tanks/brainjar02.dts Camera DefaultTankCamera fx DefaultTankFx misc DefaultTankMisc turnRate 68 accelRate 12 deccelRate 20 coastDeccelRate 10 antiSlideRate 11.1 maxSpeed 11.9 turretVerCenter 2 turretHorRange 58.5 turretVerRange 21 turretAutoLevel 0.5 suspensionRange 0.6 springRangeX 0.06 springRangeY springVelScale 1 springCorrectScale1 springCorrectScale2 0.99 damageAmount 14 damageScale armorScale fireScale defaultProjectile DefaultProjectile ai GoldMediumAI LightTank ~/data/shapes/tanks/tank01.dts ~/data/shapes/tanks/brainjar01.dts 15.9 61 10.9 53.5 0.92 11.8 0.8 LightProjectile GoldLightAI HeavyTank ~/data/shapes/tanks/tank03.dts ~/data/shapes/tanks/brainjar03.dts 8.5 7.85 82 8.25 24 9.1 HeavyProjectile GoldHeavyAI BabyBoss ~/data/shapes/tanks/tank05.dts ~/data/shapes/tanks/brainjar04.dts BabyBossFX 16 15 10.2 33.5 1.8 BronzeLightTank ~/data/shapes/tanks/bot01.dts BronzeLightAI BronzeMediumTank BronzeMediumAI BronzeHeavyTank BronzeHeavyAI SilverLightTank ~/data/shapes/tanks/bot02.dts SilverLightAI SilverMediumTank SilverMediumAI SilverHeavyTank SilverHeavyAI GoldLightTank ~/data/shapes/tanks/bot03.dts GoldMediumTank GoldHeavyTank BossTank ~/data/shapes/tanks/tank04.dts ufoFX 45 BossAI 50 8 ProjectileData ZeroProjectile count 0 TargetLight TargetLightAI TargetMedium TargetMediumAI TargetHeavy TargetHeavytAI 18 0.1 TargetSaucer TargetSaucerAI 3.5  A QE PE P ÿ
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NOT tankdb.cs.dso That Will Not Work
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Re: tank.DB.cs folder has my tank speed for light tank?
ok so i did that then do i see a sentence that says tankData(Light tank : Medium tank)? and then i change the speed that is below that?
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- Site Mechanic
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Re: tank.DB.cs folder has my tank speed for light tank?
Code: Select all
datablock TankData(LightTank : MediumTank)
{
shapeFile = "~/data/shapes/tanks/tank01.dts";
brainShapeFile = "~/data/shapes/tanks/brainjar01.dts";
maxSpeed = 15.9; // meters per second (in forward direction)
accelRate = 14.0; // increase velocity this many meters per second
deccelRate = 20.0; // when breaking, decrease velocity
turnRate = 61.0; // degrees per second
antiSlideRate = 10.9;
turretHorRange = 53.5; // range in +/- degrees of turret horizontally
turretAutoLevel = 0.92;
damageAmount = 11.8; // total amount of damage tank can withstand
suspensionRange = 0.8; // proportion of wheel size for wheel to move up/down
damageScale = 1.0; // multiply damage we do to others by this amount
armorScale = 1.0; // multiply damage we take by this amount (note: smaller better)
defaultProjectile = "LightProjectile";
ai = GoldLightAI;
};
Code: Select all
maxSpeed = 15.9; // meters per second (in forward direction)
Code: Select all
maxSpeed = 24; // meters per second (in forward direction)
Code: Select all
// meters per second (in forward direction)