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Master Server

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Master Server

Postby piglet on Sun Oct 12, 2014 3:48 pm

It seems like the master server has been going down a lot on weekends lately. It almost seems like Garage Games is slowly giving us the boot. Phobik used to have his own master server which is still set as a back-up in my scripts. But it seems he isn't around these days.
The only other alternative when the master is down is to use the ip joiner. But I don't think people are using this, because I never see anyone else when I join a game.
Does anyone know how to build a master server so we could have a back-up?
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Re: Master Server

Postby CB on Sun Oct 12, 2014 8:01 pm

The master server has been running a very long time now and went down last week and came back on its own. This week may be different and may need a manual restart. That should happen Monday or not long after. It ran solid and restarted itself for months straight. Relax. Ya might want to share your ip joiner file so others can at least get into a server.
They bought their tickets, they knew what they were getting into. I say, let 'em crash.


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Re: Master Server

Postby piglet on Mon Oct 13, 2014 9:51 am

Well it was the third time in the last few weeks...but I'm relaxing :thumbup: Not quite sure what you mean by sharing the ip joiner file. I assume it's still around here somewhere for download. Unless you mean my saved servers file?
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Re: Master Server

Postby CB on Mon Oct 13, 2014 3:35 pm

In Think Tanks /game/client/scripts folder there is a folder called IPJoiner. Inside that is the IpJoinerPreferences.cs file where you need to update the server's ip's and port number. I have updated mine on the list below. There is a IPJoiner thread for updates but was back when we had many more players.
As for the server going down on weekends, I guess since they are now running it along side there current Torque servers we will have to put up with some down time for maintenance or whatever. It was up steady for a couple months weekends included.

//Art Crazy's IP Joiner Code File
//v3.1
//Preferences:
$IPJoiner::AutoSaver::Keybind = "alt p";

$IPJoiner::SaveIP[1] = "81.97.185.188:28000";
$IPJoiner::SaveName[1] = "Dazzle's Server";

$IPJoiner::SaveIP[2] = "174.59.190.40:28002";
$IPJoiner::SaveName[2] = "CB(Stock Lush)";

$IPJoiner::SaveIP[3] = "174.59.190.40:28004";
$IPJoiner::SaveName[3] = "CB\'s (Mod Lush)(TB)";

$IPJoiner::SaveIP[4] = "ENC10269DBD6EB7CC8BFF34 A685FCCB1DACD 8D9C6E8 394EEA7DCDBEFD94A A";
$IPJoiner::SaveName[4] = "Racing@Jerry's";

$IPJoiner::SaveIP[5] = "ENC11789DBD6EB4F2E6BC24 FC7539C61F57AC83F53 D5D1B2CC536B765434CE0";
$IPJoiner::SaveName[5] = "Roos ScruMODz";
They bought their tickets, they knew what they were getting into. I say, let 'em crash.


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Re: Master Server

Postby piglet on Tue Oct 14, 2014 9:30 am

Ok, thanks CB. Just a reminder to people with v3 of ip joiner, the easiest way to save servers is to use alt+p when in a server you want to save. The hardest thing is trying to remember to do that once in awhile. Or you can forget to do it for a long time, like me, and have an out-dated list which doesn't work. :( This is my new list ( just CB's and Dazzles TBM servers ):

//Art Crazy's IP Joiner Code File
//v3.0
//Preferences:
$IPJoiner::AutoSaver::Keybind = "alt p";

$IPJoiner::SaveIP[1] = "ENC15089A967B9970BE1A5A443D C1E2A1179 BBA CD7121BC1C5D1F782396E";
$IPJoiner::SaveName[1] = "CB's (Stock Lush) (TB)";

$IPJoiner::SaveIP[2] = "ENC16679A967B9970BE1A5A443D C1E2A1179 BBA CD1BCDDAC 064EE238D3B";
$IPJoiner::SaveName[2] = "CB's (Mod Lush) (TB)";

$IPJoiner::SaveIP[3] = "ENC1188999316C7BF19862051215F5B739DD15B117C36C08F7D DD6E8";
$IPJoiner::SaveName[3] = "Dazzles (Stock Lush) TB";

$IPJoiner::SaveIP[4] = "ENC1818999316C7BF19862051215F5B739DD15A11FF7BFCE65191 3CE";
$IPJoiner::SaveName[4] = "Dazzles Battlemode Modz";
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Re: Master Server

Postby Dazzle on Wed Nov 05, 2014 6:19 pm

I have updated the IPjoinerpreferences.cs file as of today covering all active servers see main post on this page for details and download link: viewtopic.php?f=18&t=869
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