Gave ya a pm on this.Stone wrote:how do you add a car or a plane i made the tank changer for the plane it says i changed to the plane but i am still the tank i was i have the thinkplane skin and the data for it but it wont work it shows a message but it dont work
DAZZLE'S UPGRADE PACK
If you haven't already done so, upgrade your game by downloading Dazzle's all-in-one upgrade pack. It comes with everything you need for today's servers. Does your blue bar freeze when joining servers? Do you lag in games? Do you get an annoying siren in Phobik's Servers? This is what you need. CLICK HERE TO DOWNLOAD.
If you haven't already done so, upgrade your game by downloading Dazzle's all-in-one upgrade pack. It comes with everything you need for today's servers. Does your blue bar freeze when joining servers? Do you lag in games? Do you get an annoying siren in Phobik's Servers? This is what you need. CLICK HERE TO DOWNLOAD.
How do u add tanks in ACASv3
Moderator: Moderator
- TMG Leader
- Veteran Light
- Posts: 962
- Joined: Mon Jun 25, 2007 10:31 am
- Location: In my refrigerator....
Re: How do u add tanks in ACASv3
First to fall, last man standing.
-
- New Brainjar
- Posts: 3
- Joined: Fri Jun 27, 2008 5:53 pm
Re: How do u add tanks in ACASv3
i went to the tankdb file i made the tank named it car set the directory all that crap done to make it
i got the skin and the ds file for it i made the tankkchanger code enabled it tryed it dont work it shows the message your tank has been changed to car but i am the same tank please help mme i am stupid help
i got the skin and the ds file for it i made the tankkchanger code enabled it tryed it dont work it shows the message your tank has been changed to car but i am the same tank please help mme i am stupid help
- Matt-Ectl-Xp-
- Need Major Repair
- Posts: 532
- Joined: Sat Jun 14, 2008 5:07 pm
- Location: Coarsegold,Ca
Re: How do u add tanks in ACASv3
Here Stone
Correct Me IF I Am Worung But Its What I Use On My Server
Code: Select all
datablock TankData(MediumTank)
{
shapeFile = "~/data/shapes/tanks/Car.dts";
brainShapeFile = "~/data/shapes/tanks/brainjar01.dts";
fx = "BabyBossFX";
maxSpeed = 25.0; // meters per second (in forward direction)
accelRate = 25.0; // increase velocity this many meters per second
deccelRate = 50.0; // when breaking, decrease velocity
turnRate = 61.0; // degrees per second
antiSlideRate = 50.2;
turretHorRange = 33.5; // range in +/- degrees of turret horizontally
turretAutoLevel = 0.92;
damageAmount = 40.0; // total amount of damage tank can withstand
suspensionRange = 0.8; // proportion of wheel size for wheel to move up/down
damageScale = 5.0; // multiply damage we do to others by this amount
armorScale = 0.1; // multiply damage we take by this amount (note: smaller better)
defaultProjectile = "LightProjectile";
ai = GoldLightAI;
};